CapnZapp
Legend
Sorry if this sounds like an obvious solution, but award less xp?Part of the problem is that PCs level so ridiculously quickly...
Sorry if this sounds like an obvious solution, but award less xp?Part of the problem is that PCs level so ridiculously quickly...
Sounds like I know what third party that would be...I want a third party to come along and release a OLD School optional rule set and adventures for it.
Look at the thread title. I said the "vision' is a problem. And it is for me. And others apparently. Not being able to find shorter adventures at my FLGS, or being able to play official adventures in the way we played for the first 30 years of D&D's lifespan, is something I consider a problem.
We managed Ravenloft in a single session of about 9 hours play... I say 'managed', Strahd got them.
No, not solved. The campaigns are designed based on the assumption PCs are leveling as expected. If you super slow down the level rate in any of the existing campaigns, you'd have TPKs left and right before you ever got very far. Think about it, how well do you think a party of 5th level PCs would do in Tiamat's temple, assuming that they could even make it that far?
So yeah, I could slow down the level advancement, but then that would render all of the existing adventures unplayable. Which sort of defeats the point.
That's like saying "the problem with Jeep is that they want to make jeeps, but I want a truck". They don't OWE you official short adventures, since they dont meet their financial model, and there are tons out there.
Heres a link to the DM guild - over 400 adventure products, surpassing TSR's output significantly
http://www.dmsguild.com/browse.php?filters=45469_0_45393_0_0_0_0_0
Consider using magnitudes for the Advancement requirements. The progression will be slower. The possible epic levels are easy to calculate if endless.
Code:[FONT=Courier New] [B]Level XP[/B] 1 - 2 (320) 3 (1,000) 4 (3,200) 5 10,000 6 16,000 7 25,000 8 40,000 9 63,000 10 100,000 11 160,000 12 250,000 13 400,000 14 630,000 15 1,000,000 16 1,600,000 17 2,500,000 18 4,000,000 19 6,300,000 20 10,000,000 ... [/FONT]
This way, you will still be about level 12, when standard players reach level 20.
Even the mighty Queen of Spiders campaign though, was designed for PCs who were already very powerful. And they would probably gain about 2-3 levels completing it - in the year or so it would take to play. Great stuff![]()
Ah. Along with old school style, I was assuming an experienced DM who would calibrate the monster levels on the fly..