Add +1 Dex, make it "While wielding Hidden/Concealed weapons only..." and call it a feat, and I'm all for it. Or forget the +1 Dex and it could be a fighting style. Too much for a weapon property, IMO.Stealthy: when you are hidden and attack with this weapon, you don't reveal your presence. Good perhaps for blowguns?
Add +1 Dex, make it "While wielding Hidden/Concealed weapons only..." and call it a feat, and I'm all for it. Or forget the +1 Dex and it could be a fighting style. Too much for a weapon property, IMO.
Maybe, but I wouldn't want blowguns to be something every stealthy character grabs. I'd rather stick with them as a good poison delivery system. IdkEven for the blowgun, which is otherwise terrible? Would it make a blowgun a better weapon than a hand crossbow?
I love these. Some interesting thoughts here - hence my comment. I don't want to lose track of this thread! I'm wondering if the best use of the weapon table isn't to add properties but to expand the basic descriptions beyond what they already have. Something like Rate of Fire for missile weapons were a huge differentiation for 2nd Edition as an example.
... it stands to reason that we should have a 1d8 Slashing Finesse weapon that, like the Rapier, is not Light.
OK, but then shouldn't it be somehow better at delivering poison than a crossbow? Even if rogues got proficiency, why use one?To be fair, the Blowgun basically is a Poison Delivery System