I'm A Banana
Potassium-Rich
If you want to argue that D&D is somehow uniquely excepted from the default effect, you are going to have to martial much more than just a contrary claim to convince me.pemerton said:The default assumptions don't matter very much at all. They don't tell you anything about how you are meant to play the game. They're not normative in any shape or form. If you don't like them, you just ignore them.
I can agree with the proposition that D&D encourages, rewards, and even, to a certain degree, demands non-standard use.
But I cannot agree with the proposition that the default assumptions don't matter, aren't normative, or don't communicate the intent of gameplay.
I'd think that at the very least, the reaction that 4e provoked would have shown that the default matters very much in practice, regardless of whether or not it should matter (and I think there's reasons it should, too).
pemerton said:This is just staggering to me. It implies that no one could ever have played Moldvay Basic at all, because it offer no default story for any of the PC races.
I don't know if we're reading the same Moldvay Basic...
A dwarf is short and stocky, standing about 4' tall and...
...[Elves] can thus be valuable friends (or dangerous opponents), but usually prefer to spend their time feasting and frolicking in woodland glades...
...[Halflings] are outgoing but not unusually brave, seeking treasure as a way to gain the comforts of home, which they so dearly love...
That's all default story.
It's also "thematically-laden contex and reason for action," though it's implicit.
Dwarves love gold, and so become adventurers to search for it. Elves are fascinated by magic and never grow tired of collecting spells or magic items, and so become adventurers to search for such things. Halflings seek treasure as a way to gain the comforts of home - and adventuring leads to treasure!
You don't understand - it's not really the tables I want. It's the story those tables help me tell. Stating in no uncertain terms that the game as published isn't really interested in that story going forward (by changing the lore) means that I have to answer the question of whether or not I want to continue to play in a game that, by default, doesn't think the story I want to tell is all that important to support.pemerton said:If you want to use tiefling with random appearance, and you have a table in a Planescape book for rolling up random tiefling appearances, then you already have the support you need.
Because they want the game to support the stories they want to tell.pemerton said:Because he is not talking about D&D players' ownership over their fiction and their stories. He is asking why people feel ownership over the fiction that TSR/WotC publishes.
It's not really all that high of a demand to place on a storytelling game: help me tell the stories I'd like to tell.
Thanks to its history and popularity, D&D has a lot of stories that can be told with the lore that already exists.
If someone has a lot of passion for the game, those are the things they have passion for - those experiences that D&D has helped them have and that they hope to have. If D&D's publishers come out and effectively pronounce those experiences and stories "non-standard," then it makes perfect sense to drop D&D like a hot rock and go play something that professes to want you to have those experiences (or just play nothing, since TTRPG's are logistically hard).
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