#BringBackHalfDamageOnAMissOnly if the Moon succeeds on its attack roll.
#BringBackHalfDamageOnAMissOnly if the Moon succeeds on its attack roll.
And If it's a 3rd Edition Moon, It's gonna have something like a -40 size penalty to attack. So it's gonna miss on anything but a natural 20.
I don't have a problem with the power level of two immovable rods. My problem is, do you really want to hear, every single time it comes around to one players turn "I use my immovable rods"?
Honestly, I could care less. I see it no different than a monk stunning fisting every caster mob he sees, a wizard locking things down every fight. I would let him have his fun and in my encounters I would start mixing in casters with spells like Gaseous form or misty step. Monsters like puddings or oozes, monsters with high STR or dex so they have a good chance of making the rolls I would put in place. I wouldn't put in only those types of monsters, or even a lot of them, but I would throw in some scenarios where he has to come up with other tricks. I would also adjust my encounters adding a monster or 2 figuring that one will likely be restrained and killed. Now you set up a situation where if his trick doesn't work, it's going to be a real tough battle. This is my job as the DM.
Oh, absolutelySee: misunderstanding the rules. Happens to everyone.
My answer to this is generally that it's magic and doesn't need to be absolutely consistent - every magic item has been forged for a purpose, so the rod does whatever it was supposed to do, with some quirks that weren't part of the intended design.I suppose it also begs the question: does the Rod secure itsself in a fixed 3-dimensional point in space? Or is it relative to the user? The nearest large gravity well? Does the Rod know when it's inside a larger object? Could you use an Immovable Rod on the Moon to stop its orbit, or would it lock itsself to a fixed point relative to the Moon? Would an Immovable Rod placed 250,000 miles from Earth still rotate with it or would it stay fixed in that point of space? Wouldn't a truly Immovable Rod be immune to the forces of gravity and the moment you lock it in place you would suddenly realize you're hurtling through space at 18mps and spinning on a top at over a thousand mph? Wouldn't it be more accurate now to call it a "Rod of Relativistic Positioning"?
Well... that same argument might be made for why I only get a strength check when I run at a door carrying a lot of equipment. I think perhaps you'd be better off looking at the fact that the rod can only hold 8000 lbs of weight. Elephants weigh in at 6000-15000lbs, so any dragon that can swallow a player can most likely just hang off the rod to deactivate it.Even if the Rod is in a dragon's stomach, I would think the physical force of the dragon's mass (given it was large enough to swallow an average humanoid whole) moving would overcome a DC30 Str check.
Just beware of said players doing things like conjuring 10ft lenses to burn through steel with the power of the sun, or deafen people with castings of thaumaturgy. That's why I tend to say magic and science are more or less incompatible, and that the laws science in our world typically don't apply. Then the player says "I use magic to create something with the mass of a black hole!" and I say "Ok. You have a really really heavy rock. What do you do now?"EDIT: based on my thoughts above, I'm going to give out an Immovable Rod in my next game, and before the players activate it I'm going to ask them if they think the Rod locks itsself to a fixed point in 3-dimensional space-time or if it locks itself relative to the nearest most powerful gravity well. I REALLY hope they choose the former. *evil laugh*
I didn't take it as one, I was piggybacking to support my point of a lot of rules abuses come out of DMs and players not properly applying the rules.Oh, absolutelyMy post wasn't supposed to be read in a negative tone of voice.
I typically agree, but I like small doses of science behind my magic. Like magic was simply an alternate route to figuring out the ways of the universe.My answer to this is generally that it's magic and doesn't need to be absolutely consistent - every magic item has been forged for a purpose, so the rod does whatever it was supposed to do, with some quirks that weren't part of the intended design.
I tend to set up my fantasy worlds as alt-earths, part of a fantasy galaxy. More of less Mass Effect with less sci than fy.More specifically my fantasy world doesn't need to spin, orbit, have gravity or any other modern physics concept, so I may never need to answer your questions.
Yep.Well... that same argument might be made for why I only get a strength check when I run at a door carrying a lot of equipment. I think perhaps you'd be better off looking at the fact that the rod can only hold 8000 lbs of weight. Elephants weigh in at 6000-15000lbs, so any dragon that can swallow a player can most likely just hang off the rod to deactivate it.
I don't honestly think I'd stop them from doing any of that. There's no distance at which a player could summon a black hole that it wouldn't tear them and their world to shred within "seconds".Just beware of said players doing things like conjuring 10ft lenses to burn through steel with the power of the sun, or deafen people with castings of thaumaturgy. That's why I tend to say magic and science are more or less incompatible, and that the laws science in our world typically don't apply. Then the player says "I use magic to create something with the mass of a black hole!" and I say "Ok. You have a really really heavy rock. What do you do now?"
Honestly, I could care less. I see it no different than a monk stunning fisting every caster mob he sees, a wizard locking things down every fight. I would let him have his fun and in my encounters I would start mixing in casters with spells like Gaseous form or misty step. Monsters like puddings or oozes, monsters with high STR or dex so they have a good chance of making the rolls I would put in place. I wouldn't put in only those types of monsters, or even a lot of them, but I would throw in some scenarios where he has to come up with other tricks. I would also adjust my encounters adding a monster or 2 figuring that one will likely be restrained and killed.
Now you set up a situation where if his trick doesn't work, it's going to be a real tough battle.