See, I can't quite reconcile the idea that changing canon is a "big frikken hassle" with the idea of a gnome wild mage sorcerer in Dragonlance. That entire character concept is only possible because of canon changes.
Look, wildmage didn't even EXIST when DL started. It wasn't a class. It wasn't added to D&D until 2nd edition. We're talking about a decade or so after DL started. It was then retconned into the setting.
When DL started, Gnomes couldn't be magic-users. They could be illusionists, but, not wizards. It wasn't until 3rd edition that class/race restrictions were lifted.
Lastly, the sorcerer class ITSELF is a retcon as well. There were no sorcerers in D&D, let alone Dragonlance, until 3rd edition.
Every aspect of this character is only possible because of very large changes to the setting. The lore has been rewritten and ret-conned several times in order to make this character even possible in the setting. Now, I'll admit that my knowledge of DL lore tends to end in 2e. I largely ignored the changes to the setting after. So, yes, it is rather surprising to me to see just how much the setting has been changed to incorporate 3e rules. That's probably my own fault for not keeping up.
But, it does illustrate my point rather well. Without changes to lore, this character could not exist. If you were to take this character, travel back in time to 1982 and sit at any DL table anywhere, you would not be allowed to play it. The whole concept for this character didn't exist at that time.
So, I find it rather baffling to see arguments that lore is important and canon is important. Canon and lore constantly changes and evolves. It has to. Otherwise, the material just stagnates and dies. Things that seemed like great ideas twenty years ago, tend not to survive the passage of time so well. New ideas are needed.
In the end, as I said, I find it baffling to see arguments that "lore is important and canon needs to be protected". The lore and canon of the game has changed radically over the years. To the point where a character that is really bog standard - gnome sorcerer isn't exactly going to raise an eyebrow at any modern D&D table - wouldn't even be possible without those changes to the lore.
Like I said, "It's not canon" cries are just bludgeons to end discussions about changes. You don't actually have to show that your idea is good or my idea is bad. You just have to show that your idea came first. It makes your ideas proof from criticism. It doesn't matter what argument can be made, it came first, canon is important, thus any change is automatically bad.
Unless you happen to like the change and it enables you to play what you want to play. Then canon suddenly isn't important and change is good.
