D&D 5E Quick weapons, how do they look?

Lanliss

Explorer
A couple of my players wanted specific stats for some weapons, so I came up with this. Thoughts?

Strength based bow
Iron bow, 1d10, short bow ranges.

Atlatl
Uses Darts as ammo, 2d4(too little?) Have not settled on a range, maybe same as Short bow as well, for simplicity sake.
 

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discosoc

First Post
I'd rule a "strength-based bow" to have the normal stats of a long or short bow, but with the ability to add their strength modifier to the damage roll. Definitely don't let it apply to the attack roll.
 

Lanliss

Explorer
I'd rule a "strength-based bow" to have the normal stats of a long or short bow, but with the ability to add their strength modifier to the damage roll. Definitely don't let it apply to the attack roll.

Out of curiosity, why shouldn't strength be allowed on the attack roll? If I was trying for big damage and big range, I would agree with you, but in my mind the small effective range is because of the lack of finesse applied to the shot.
 

AaronOfBarbaria

Adventurer
Strength based bow
Iron bow, 1d10, short bow ranges.
Presumably, the choice of a Strength-based bow over a Dexterity-based bow is being made because the character has a higher Strength score than their Dexterity score, so the increased accuracy and damage from the higher ability modifier will already cover the bow's heavier draw weight resulting in more damage (and it's fine to use Strength for the attack roll modification because A) Strength bonus to attack rolls of bows was the default in AD&D, though exceptional strength (the % stuff above 18) required a more expensive than normal bow), and B) higher draw weight means more force exerted on the arrow, means faster flight, means harder to get out of the way of - and complicating things by making up the only weapon in 5th edition that requires 2 stats to shine isn't worth it). So the only unrepresented advantage of a higher draw rate is potential for longer range. And since the range of a bow is already long enough to be practically the same as "the entire battlefield", there isn't much meaningful about increasing the range.

Or to be more succinct: a bow that just uses Strength instead of Dexterity, but otherwise has the same damage and range, is fine.


Atlatl
Uses Darts as ammo, 2d4(too little?) Have not settled on a range, maybe same as Short bow as well, for simplicity sake.
For simplicity's sake, why not just have the use of an Atlatl increase the range of darts or javelins thrown with it to 80/320?
 

discosoc

First Post
Out of curiosity, why shouldn't strength be allowed on the attack roll? If I was trying for big damage and big range, I would agree with you, but in my mind the small effective range is because of the lack of finesse applied to the shot.

One of the few weaknesses for strength-based characters is their general ineffectiveness at ranged combat. Get them in close, and they'll outdamage most other dex-based melee characters with a gap that only widens as they get more and more attacks each round. By giving these characters strength-based ranged weapons, you're removing a disadvantage that seems to have been intentionally added by design.

Also remember that a short bow has a range of "only" 80 feet before penalties get applied, and since so few combat encounters deal with ranges beyond that, it's just really not much of a penalty or form of balance. It just makes them pretty much equally effective in ranged combat as they would be in melee combat, other than not having the GWM feat apply.
 

Lanliss

Explorer
One of the few weaknesses for strength-based characters is their general ineffectiveness at ranged combat. Get them in close, and they'll outdamage most other dex-based melee characters with a gap that only widens as they get more and more attacks each round. By giving these characters strength-based ranged weapons, you're removing a disadvantage that seems to have been intentionally added by design.

Also remember that a short bow has a range of "only" 80 feet before penalties get applied, and since so few combat encounters deal with ranges beyond that, it's just really not much of a penalty or form of balance. It just makes them pretty much equally effective in ranged combat as they would be in melee combat, other than not having the GWM feat apply.

The player assures me that he will be ranged, only using melee in the most dire of circumstances. Also, I will not be allowing feats yet, so GWM is not a variable in the equation.
 

discosoc

First Post
The player assures me that he will be ranged, only using melee in the most dire of circumstances. Also, I will not be allowing feats yet, so GWM is not a variable in the equation.

Famous last words.

Anyway, what exactly are they trying to accomplish with strength-based ranged attacks?
 

Lanliss

Explorer
Famous last words.

Anyway, what exactly are they trying to accomplish with strength-based ranged attacks?

He wanted to be a Dwarven archer with an Iron bow, that used strength instead of dexterity (because otherwise his Character is a clumsy oaf) so I worked this out. I figured an Iron war bow would deal a bit more damage than a long bow, but at the cost of accuracy.

EDIT: oh, I also should have mentioned that his dex is -2, and he has leather armor. With an AC of 9, melee is not a good idea for him.
 
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