TwoSix
Everyone's literal second-favorite poster
So I'm working on a homebrew class, and I'm wondering if a major class feature I'm thinking of is balanced, or if there's something abusable that I'm not seeing. (I'm not as worried if it's undertuned, as other class or subclass features will also strengthen it.) I'm also not too worried about flavor right now, I more looking into making sure the mechanical hooks are interesting and not too strong.
"Inspiration": As an action, you may grant "Inspiration" to any non-hostile creature, other than yourself, within 60 feet that can hear you and understand your speech. That creature gains an "Inspiration" die, a d6. They may add this die to any attack roll, ability check, or saving throw they make. The creature can wait until after it rolls the d20 before deciding to use the "Inspiration" die, but must decide before the GM says whether the roll succeeds or fails. At the end of the creature's next turn, or when the "Inspiration" die is rolled, it is lost. No creature may have more than one "Inspiration" die at any given time.
Basically, it's Bardic Inspiration. But it costs an entire action, and it can't be used preemptively, since it only last till end of next turn, which I think balances out the fact that it's at-will. It's intended as the default at-will ability of an Intelligence-based, non-spellcaster support class. Not too crazy, right?
"Inspiration": As an action, you may grant "Inspiration" to any non-hostile creature, other than yourself, within 60 feet that can hear you and understand your speech. That creature gains an "Inspiration" die, a d6. They may add this die to any attack roll, ability check, or saving throw they make. The creature can wait until after it rolls the d20 before deciding to use the "Inspiration" die, but must decide before the GM says whether the roll succeeds or fails. At the end of the creature's next turn, or when the "Inspiration" die is rolled, it is lost. No creature may have more than one "Inspiration" die at any given time.
Basically, it's Bardic Inspiration. But it costs an entire action, and it can't be used preemptively, since it only last till end of next turn, which I think balances out the fact that it's at-will. It's intended as the default at-will ability of an Intelligence-based, non-spellcaster support class. Not too crazy, right?
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