D&D 5E Wanting more content doesn't always equate to wanting tons of splat options so please stop.

Let us not forget that 2e lasted for 11 years which was not bad considering how it was supposed to have split its audience with all the different settings and constant release of content.

I wonder how the anti-content people reconcile that?
That's a good point. Maybe all current business models should be based on decades-old market trends. :o
 

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Let us not forget that 2e lasted for 11 years which was not bad considering how it was supposed to have split its audience with all the different settings and constant release of content.

I wonder how the anti-content people reconcile that?

Not to mention the fact that the d20/3rd edition system is still going after 16 + years.
 

Let us not forget that 2e lasted for 11 years which was not bad considering how it was supposed to have split its audience with all the different settings and constant release of content.

I wonder how the anti-content people reconcile that?

Although it also ended with the company producing it going bankrupt, which suggests that longevity as an isolated factor does not a successful edition make. :)

Edited for grammar
 

Not to mention the fact that the d20/3rd edition system is still going after 16 + years.
In that case, GURPS is the ultimate system! It has been going strong for 30 years (1986) and has a gazillion-and-nine splat books! The d20/3rd edition system ain't got nothing on that!
 




That's a good point. Maybe all current business models should be based on decades-old market trends. :o

I dont know man. WotC is struggling to acknowledge that the internet is a thing so where does that place the current business model? Even TSR was using electronic media so I guessing at least pre-90's strategy at this point.
 



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