JonnyP71
Explorer
Back to the OP, I prefer roleplay over rollplay, I don't obsess over minutiae in order to get the most out of my characters...
BUT
My characters ARE their statistics and abilities. I'm pretty bad at coming up with character concepts without something to help germinate the seed beyond 'I fancy playing a spellcaster', or 'I haven't played a rogue for ages'.... so I roll the dice, and I 'role' according to what I 'roll'. Then once the mind is buzzing with ideas, I add the abilities, equipment, spells etc to suit the idea in my head, and to flesh it out further. Having a low stat, some form of flaw, really helps me in the overall process.
And for choosing abilities/feats etc, while I do not obsessively optimise, I will try to look for options which fit the character's story while also giving something in terms of a power boost. My Wizard has Keen Mind and Observant - they fit the way I play him in terms of fluff, give some interesting features, and the +1 to Int is a nice added bonus. I pick spells mostly to fit the flavour, but always try to ensure there is *something* strong to fall back on. He could have been more powerful if I'd gone with Elemental Adept and Fireball, but he's a Necromancer, who prefers to drain rather than destroy, so that combination doesn't suit the flavour - instead it's Animate Dead, Blight, Fear, Ray of Enfeeblement and Dimension Door to get the hell out of there when things go wrong. But he does have both Magic Missile and Cloudkill, so he can deal some damage IF needed.
It's about finding the balance that makes YOU comfortable as a player. I see some posts on here (from powergamers) who talk about how their table react to weaker characters and that really saddens me. Play what YOU want to play, not what others expect you to play.
BUT
My characters ARE their statistics and abilities. I'm pretty bad at coming up with character concepts without something to help germinate the seed beyond 'I fancy playing a spellcaster', or 'I haven't played a rogue for ages'.... so I roll the dice, and I 'role' according to what I 'roll'. Then once the mind is buzzing with ideas, I add the abilities, equipment, spells etc to suit the idea in my head, and to flesh it out further. Having a low stat, some form of flaw, really helps me in the overall process.
And for choosing abilities/feats etc, while I do not obsessively optimise, I will try to look for options which fit the character's story while also giving something in terms of a power boost. My Wizard has Keen Mind and Observant - they fit the way I play him in terms of fluff, give some interesting features, and the +1 to Int is a nice added bonus. I pick spells mostly to fit the flavour, but always try to ensure there is *something* strong to fall back on. He could have been more powerful if I'd gone with Elemental Adept and Fireball, but he's a Necromancer, who prefers to drain rather than destroy, so that combination doesn't suit the flavour - instead it's Animate Dead, Blight, Fear, Ray of Enfeeblement and Dimension Door to get the hell out of there when things go wrong. But he does have both Magic Missile and Cloudkill, so he can deal some damage IF needed.
It's about finding the balance that makes YOU comfortable as a player. I see some posts on here (from powergamers) who talk about how their table react to weaker characters and that really saddens me. Play what YOU want to play, not what others expect you to play.