CapnZapp
Legend
For this one I had brought out rather big guns. To lead the bad guys I chose a Death Knight, supplemented by an Arch-Druid, a Blackguard, a Diviner and a Warlock of the Fiend.
That's a 19th level spellcaster leading an 18th level spellcaster, a 10th level spellcaster, a 15th level spellcaster, and a 17th level spellcaster. The Death Knight and Blackguard are of course fearsome martial fighters and the druid could wild shape into both Wyvern and Mammoth.
The party (14th level) still curbstomped them all... Let me tell you how things went down
The player characters:
This fight definitely belonged to the darkness (monk and warlock)
That's a 19th level spellcaster leading an 18th level spellcaster, a 10th level spellcaster, a 15th level spellcaster, and a 17th level spellcaster. The Death Knight and Blackguard are of course fearsome martial fighters and the druid could wild shape into both Wyvern and Mammoth.
The party (14th level) still curbstomped them all... Let me tell you how things went down

The player characters:
- A "ranger" (actually multiclassed fighter 8/ranger 6 i think) fighting with a hand crossbow with poisoned bolts, crossbow expert and sharpshooter. Assuming advantage, he'll use -5/+10 on every shot (since his +13 is turned into +8 he wouldn't use it without advantage)
- A tempest cleric (singleclassed) that didn't get much use out of Spirit Guardians this time
- A shadow monk: combining his ability to stunlock with his supreme battlefield maneuvrability (~110 ft move is flabbergastingly good)
- A warlock (I think fiend/chain)
- A dual-wielding fighter (with no need for armor due to one Barbarian level and an item to gain awesome Unarmored AC)
This fight definitely belonged to the darkness (monk and warlock)
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