CapnZapp
Legend
More generally - no, I want to be able to respect the spell loadouts of monsters.You are not stuck with the generic 'one size badly fits all' spells chosen for the NPCs.
You NPC group essentially came loaded for bear and got a herd of mammoths in the face...
Monsters generally get shi**y shi*y spells. And that must be deliberate.
Take for instance the one time my player got to have an adventure transmogrified into a Drow. A Drow Mage to be precise.
It didn't take long for him to ask if he could replace the spells the Drow had memorized.
I did what I usually do instead of saying "no", and rolled a die. The higher the more generous. I rolled a six, he asked if he could switch in Bigby's Hand, I okayed it.
I'm pretty sure he never used any of the official Drow Mage spells (other than Fireball), since Bigby's Hand is so much better
