Wow... Thanks you guys for all that help.
I really LOVE the idea, but what I fear most is that my PCs are, I think, going to fire one shot, then throw up their firearms, go to melee, then reload after battle, etc... So firearms will be put in a sort of pre-melee sort of thing...
I'm thinking that would be maybe something close to be realistic, even more for pistol who were designed to kill people fast but not to be reloaded in the middle of a fight. But I don't know if it will be interesting for players in term of pure gameplay, if you know what I mean.
I don't want my players to feel they have to use a weapon at first just because it does a lot of damage then go to full melee or whatever. I want to suggest an interesting alternative to bows and crossbows and I think taht this point is difficult since we have to make them exist while there's already two options for ranged people, make them balanced etc...
The blunderbuss always come back and I like the idea of a weapon who can deals some splash damage. Firing in a cone may be intersting except if you have some friends in front of you. (Or not, if you're some kind of a bad person ?)
I think they should have short range since long range is not something that would be possible at a time. I'm no expert, but I think these weapons (Flintlock) shouldn't have so much range.
Ammunations don't have to be expensive, for obvious reason (A little piece of metal must be cheap to craft)
In term of damage, it looks like nobody is perfectly OK with that, but it's always something like 1d10/1d8 or 2d4 for pistol, most the time. Or if there's a longer loading time, you add more damage etc...
And here is the real issue.
Make them reload as "fast" as crossbows ?
Make them more powerful, but with 2 or more round of reloading and let them to be a "One-shot-per-fight" kind of weapon ?
And maybe really annoying for players to having to wait 2 rounds of doing nothing except reloading there weapon and looking other PCs doing things... ?
Should we allow a feat like we have for crossbows that make double pistol possible ?
I think we all approve that firearms don't have to be martial since it's less difficult to use a gun than a bow. (Except for the loading part, maybe ?)
I don't really like the "Slow Loading" idea... Have to do an INT check every time you try to reload your weapon add more probability to do nothing in your turn just because your hands are shaking or something like that. It might be really frustrating. (Even more if you miss all your shot after that...)
Once again, I know there no perfection in any way, and I probably would have to playtesting all that stuff before I would be satisfied with something but... Eh. I like to do good stuff and see my players enjoy the game so...
And, once again, thank you all.
2) The biggest reason firearms will be balanced until rather late in their development is their very slow rate of fire. Most of the improvements in firearms between their introduction in the 14th century and their dominance in the 18th century was in rate of fire and reliability, with a lesser but important improvement in range and accuracy. Depending on what century you model your technology on, you'll have a reload time between 9 rounds (14th century) and about 2 rounds (17th century), with pistols generally being slower and more complicated to reload so that they were generally treated as one shot disposable weapons during battle. Only attacking every 3rd to 10th round isn't exactly game breaking. As such, these aren't going to be weapons that anyone with the possibility of multiple attacks per round are going to rely on commonly, and indeed they are mostly going to be weapons used only in the first round or so of combat before closing to melee. As such, they are slightly better heavy crossbows with slightly longer rates of fire and poorer reliability especially in wet conditions.
I really LOVE the idea, but what I fear most is that my PCs are, I think, going to fire one shot, then throw up their firearms, go to melee, then reload after battle, etc... So firearms will be put in a sort of pre-melee sort of thing...
I'm thinking that would be maybe something close to be realistic, even more for pistol who were designed to kill people fast but not to be reloaded in the middle of a fight. But I don't know if it will be interesting for players in term of pure gameplay, if you know what I mean.
I don't want my players to feel they have to use a weapon at first just because it does a lot of damage then go to full melee or whatever. I want to suggest an interesting alternative to bows and crossbows and I think taht this point is difficult since we have to make them exist while there's already two options for ranged people, make them balanced etc...
The blunderbuss always come back and I like the idea of a weapon who can deals some splash damage. Firing in a cone may be intersting except if you have some friends in front of you. (Or not, if you're some kind of a bad person ?)
I think they should have short range since long range is not something that would be possible at a time. I'm no expert, but I think these weapons (Flintlock) shouldn't have so much range.
Ammunations don't have to be expensive, for obvious reason (A little piece of metal must be cheap to craft)
In term of damage, it looks like nobody is perfectly OK with that, but it's always something like 1d10/1d8 or 2d4 for pistol, most the time. Or if there's a longer loading time, you add more damage etc...
And here is the real issue.
Make them reload as "fast" as crossbows ?
Make them more powerful, but with 2 or more round of reloading and let them to be a "One-shot-per-fight" kind of weapon ?
And maybe really annoying for players to having to wait 2 rounds of doing nothing except reloading there weapon and looking other PCs doing things... ?
Should we allow a feat like we have for crossbows that make double pistol possible ?
I think we all approve that firearms don't have to be martial since it's less difficult to use a gun than a bow. (Except for the loading part, maybe ?)
I don't really like the "Slow Loading" idea... Have to do an INT check every time you try to reload your weapon add more probability to do nothing in your turn just because your hands are shaking or something like that. It might be really frustrating. (Even more if you miss all your shot after that...)
Once again, I know there no perfection in any way, and I probably would have to playtesting all that stuff before I would be satisfied with something but... Eh. I like to do good stuff and see my players enjoy the game so...
And, once again, thank you all.