What is the crit chance with advantage versus disadvantage? What is the crit chance when you crit on a 19 or 20? How about 18 to 20? 17 to 20?
Just to have fun with the concept we can also refute that. Rolling a d20 creates 20 possible universes of which at 11+ half (50%) contain failures. Rolling two d20s creates 400 possible universes of which at 11+ one hundred (25%) contain failures. At 2+ rolling a d20 only one of twenty possible universes contains a failure (5%); whereas rolling two d20s only one of 400 possible universes contains a failure (0.25%).I want to mention that due to bounded accuracy, ACs/DCs tend to cluster around the middle of the 1-20 range, which is where the difference between advantage and disadvantage is the greatest.
i.e.
you roll a 1 and a 20. Horray for advantage!
you roll a 20 and a 1. Horray for advantage! Except not, because you could have rolled the 20 anyways, and advantage just gave you a useless 1.
Just to have fun with the concept we can also refute that. Rolling a d20 creates 20 possible universes of which at 11+ half (50%) contain failures. Rolling two d20s creates 400 possible universes of which at 11+ one hundred (25%) contain failures. At 2+ rolling a d20 only one of twenty possible universes contains a failure (5%); whereas rolling two d20s only one of 400 possible universes contains a failure (0.25%).
25% goes twice into 50% whereas 0.25% goes twenty times into 5%. So measured in possible universes containing failures out of possible universes the magnitude of the improvement is greatest at high, not medium, chances of success.
Looking at universes containing failures the jump from 1/20 to 1/400 is bigger than that from 10/20 to 100/400.
I'm seeing both the forest and the trees. And as noted, just having some fun with it.You're not seeing the forest for the trees. In both cases you'll be failing almost all the time, so in actual play you won't notice much difference from having advantage or disadvantage if you need to roll a 20 to succeed. The absolute difference in success/failure rates is what matters, not the relative difference.
And most actual combats will involve a lot less than 20 rolls per player, so you won't notice any difference. You're still not seeing the forest, but it seems like you're noticing the outline of the underbrushI'm seeing both the forest and the trees. And as noted, just having some fun with it.
Experientially you would need 400 rolls with advantage before you fail one, if 2+, or 4, if 11+. Compared with 20 rolls without, or 2. In terms of absolute difference the former will feel like you can't fail while the latter will feel like you fail slightly less often.