D&D 5E Why is WoTc still pushing AP's when the majority of gamers want something else?

PotA was terrible. Pretty much poorly written, structure, no real treasure, (Orcsplitter was really the best thing in the game), no mechanism to run linearly without searching online (I won't needlessly kill my players in an open world campaign).
The concept was great, the execution was horrible.
It basically served as the framework for what I wanted to accomplish.
My players expressed their great disappointment for this campaign.

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Thats because it was suppose to be an open adventure that let the players go were they want. If they could not handle what their current situation they could always back off and go elsewere. From your posts. This style of adventure is just not favored by you and your players. But others like me like it that way and found the adventure great.

It's a matter of taste. Tyranny of Dragons is more linear so you and your players may enjoy that more. Out of the Abyss while not liner at all prevents you from really going into areas the players can't handle. (Though if you run into a Demon Lord you best run away.)
 

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Morrus

Well, that was fun
Staff member
Right.

But we still need to distinguish "adventures" that take you from level 3 to 15 from regular adventures.

That's what Corpsetaker means, so lets mentally replace "adventure path" in the thread.

Adventure campaigns? Mega adventures?

It's in my interest to not have the term diluted, given the amount of time and money I've spent producing them. There's a notable difference in scope, and I wouldn't want somebody to think one of my thousand+ page 12 adventure APs was just a 200-page hardcover adventure!
 

Balfore

Explorer
Thats because it was suppose to be an open adventure that let the players go were they want. If they could not handle what their current situation they could always back off and go elsewere. From your posts. This style of adventure is just not favored by you and your players. But others like me like it that way and found the adventure great.

It's a matter of taste. Tyranny of Dragons is more linear so you and your players may enjoy that more. Out of the Abyss while not liner at all prevents you from really going into areas the players can't handle. (Though if you run into a Demon Lord you best run away.)
I understand that all too well...
It's just a waste of time for players to go somewhere they can't handle, potentially die, regroup, try somewhere else, potentially die, try somewhere else... over and over...
Versus have a plan, go forward and tackle the the threat with an organized effort.
It really works on the frustration of the players and they begin to lose interest.
That and it was still poorly written with no real treasure insensitive anywhere.

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gyor

Legend
According to a Wizards survey, most people run their games using homebrew. Now this can mean anything from using an established setting but giving it your own stamp, or using a completely made up world.

Now Wizards always claimed they were using the surveys to give people what they want but it seems what people want doesn't align with that Wizards wants. When people say they run most of their games using homebrew then you would think they would be jumping to make more regional books, non setting books, and more DM's aids. I think this has been a product of the surveys all along but that's another topic.

So Wizards, we have told you what we want and how we run our games and yet you still try and shove AP's down our throats.

Why?

I remember that people really wanted settings released, instead its mostly APs, without a FRCG. And if your a fan of another setting (sorry it appears FR ate Ravenloft so it doesn't count), your out of luck. 5e is great in a lot of ways, but its so poorly supported at its most essential level is goofy. I'm not buying any new D&D RPG products until an FRCG is released.
 

Shasarak

Banned
Banned
Making Lemonade

If WotC does not make something that I want then I just think of it as an opportunity to use that money for something else that I do want. Pathfinder has a constant stream of stuff, Savage Rifts is coming soon and 7th Sea has got more 2e products on the way.

No need to worry if the new Sotrm "Pull my Finger" King Adventure Path is not what I want.
 

guachi

Hero
At least the consistent 2 APs a year stuff seems to keep bringing people to game stores to play.

I find the rigid structure of AL rather lifeless, but it does help me find players for my home campaign.
 

Dkamanus

First Post
Let us consider the following: WotC has the sales numbers. We don't. If they keep pushing AP, it's because they sell well for what they are. Besides, if they flood the market with rules, they alienate their fan base.

They are doing a good job. Those surveys barely scratch what the community wants compared to what they sell. Community helps give focus, but introducing story elements are stupid without APs.
 

Blue

Ravenous Bugblatter Beast of Traal
See, I feel the APs DO fight my DM style, and it's a fight I will never win. So I just don't engage with them.

I had a typo. The first part of the sentence "I'll never buy an AP" was the correct part. In the later part it was supposed to be that they didn't fit my DMing style.

But it was just that - a typo. The fact that I'm glad they are making them for the FLGS and AL play is still true.
 

Mercule

Adventurer
I'm fine with APs. I just want one that isn't set in the Realms, doesn't default to the Realms, and isn't set somewhere other than the Realms but has plot points for Realms factions.
 

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