MonsterEnvy
Legend
Thats because it was suppose to be an open adventure that let the players go were they want. If they could not handle what their current situation they could always back off and go elsewere. From your posts. This style of adventure is just not favored by you and your players. But others like me like it that way and found the adventure great.PotA was terrible. Pretty much poorly written, structure, no real treasure, (Orcsplitter was really the best thing in the game), no mechanism to run linearly without searching online (I won't needlessly kill my players in an open world campaign).
The concept was great, the execution was horrible.
It basically served as the framework for what I wanted to accomplish.
My players expressed their great disappointment for this campaign.
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It's a matter of taste. Tyranny of Dragons is more linear so you and your players may enjoy that more. Out of the Abyss while not liner at all prevents you from really going into areas the players can't handle. (Though if you run into a Demon Lord you best run away.)