As a DM, do you think it would be ok to split the party in a long running campaign? I don't have the long running campaign yet, but I have an idea for a magic gem, which could go off like a bomb if interacted with improperly. the detonation would scatter the party across the world, and lead to a series of 1:1 sessions as they try to find a rendezvous. it feels like a fun idea, if handled right, and of course I would get player buy in first. What do you all think?