Earth2Carnifex
Adventurer
This is something I actually do once a year or so. Each player gets a whole game to themselves while the rest take the night off. We usually do it during the summer when we tend to miss a lot of games anyway. It usually takes shape around "The party has stopped at this town and you have all went your different ways for the night...", everyone's story takes place during the same time period and they all come back together a little worse for the wear in the morning. The idea behind the exercise is to allow development of the character outside of the group dynamic, develop personal plot points and getting one on one face time with the GM. I ask each player to provide me with a sentence or two plot line they would like me to develop and I run with it from there. Everyone usually comes away happy.