I'm confused... no where does he equate canon to bad story... he's equating material that's bad as bad material... that could be old lore (Eladrin as celestial enemies of Fiends) but he could just as easily be talking about the new lore (Eladrin as Elves) that you and @
Hussar are clamoring for... He's not stating canon = bad he's stating bad material is bad material... which I don't think anyone disagrees with. The problem is that in creating new lore and changing canon continuously you don't consider what is good or bad it's just change for the sake of change
No one has said that canon = bad story.
The point is that canon does not, in general, = good story. When [MENTION=22779]Hussar[/MENTION] and I say that we don't care for canon, we're not arguing for destroying canon for the sake of it - "change for the sake of change" - we're saying that we want good stuff and don't care if that means changing the lore.
Now for all I know Dancey thought that 4e's treatment of Eladrin as bad - who knows? But that would still be consistent with [MENTION=22779]Hussar[/MENTION]'s point, that people complain about changes to canon when really what is irritating is simply that they don't like something. [MENTION=22779]Hussar[/MENTION] is not saying that people have to like the same stuff as him - he's calling on them to be up front about the criteria they are basing their criticism on. That is, actually
make the case that the 4e treatment of elves is bad fiction, rather than simply complain that it's different from what went before.
(Because, as he and I have both pointed out, there's plenty of stuff that is different from what went before, yet no one seems to be out there objecting to it on grounds that it changed the canon.)
EDIT: A bit more on this idea of "change for change's sake" - who actually thinks that that is how WotC works? As far as 4e is concerned, there is a whole book (Worlds & Monsters) that explains how they approached the question of lore, and why they made the decisions that they did. You may not agree with their reasons, but there's no denying that they had them.
And one reason that motivated them was the desire to achieve narrative coherence and consistency. To try and unify the D&D "mythology" while preserving the bulk of its distinctive and long-lasting tropes. That's a respectable - personally, I would say
admirable - motivation, and it can require disregarding canon where the canon is at odds with that consistency.