Ring of Vicious Strikes (Very Rare, requires attunement)
This obsidian band has two stylized diamond fangs on the mounting with small rubies representing drops of blood coming off the fangs.
While wearing this ring and attuned to it, when you hit a creature with a melee attack, the ring automatically casts Hex on that creature unless it is already under the effect of a Hex from this ring (if you have a previously cast Hex on a creature that has been reduced to 0 HP, it instead transfers the Hex to the new target). You do not need to expend a spell slot or supply any components. As part of casting this spell, the ring deals 1d6 necrotic damage to you, which ignores your resistances or immunities.
You maintain concentration on the spell, and chose what stat has disadvantage on ability checks.
If you reduce a creature to zero HP while it has an active Hex from the ring on it, the ring will transfer the Hex to the next creature you hit with a melee attack.
If you attack a different creature while the Hex is active on a creature, the ring will recast Hex on the new target.
If you lose concentration on the Hex the ring will automatically recast Hex on your next successful melee attack.
Hidden Attribute (Plot Device): The ring is linked to a vampire lord (or demon lord, etc) that was previously defeated or locked away. As the ring drains HP or does bonus necrotic damage via Hex the creature the ring is linked to is slowly healed (or their prison is slowly weakened), eventually being revived/released. Anyone who has worn the ring gains Vulnerability to attacks from the creature the ring is linked too. Bonus damage caused by the Hex heals the creature instead of damaging it (if you attack the creature while wearing it's ring).
The hidden attribute is not revealed when you attune to the ring, and requires a DC 20 Arcana check to learn when using the Identify spell.
This obsidian band has two stylized diamond fangs on the mounting with small rubies representing drops of blood coming off the fangs.
While wearing this ring and attuned to it, when you hit a creature with a melee attack, the ring automatically casts Hex on that creature unless it is already under the effect of a Hex from this ring (if you have a previously cast Hex on a creature that has been reduced to 0 HP, it instead transfers the Hex to the new target). You do not need to expend a spell slot or supply any components. As part of casting this spell, the ring deals 1d6 necrotic damage to you, which ignores your resistances or immunities.
You maintain concentration on the spell, and chose what stat has disadvantage on ability checks.
If you reduce a creature to zero HP while it has an active Hex from the ring on it, the ring will transfer the Hex to the next creature you hit with a melee attack.
If you attack a different creature while the Hex is active on a creature, the ring will recast Hex on the new target.
If you lose concentration on the Hex the ring will automatically recast Hex on your next successful melee attack.
Hidden Attribute (Plot Device): The ring is linked to a vampire lord (or demon lord, etc) that was previously defeated or locked away. As the ring drains HP or does bonus necrotic damage via Hex the creature the ring is linked to is slowly healed (or their prison is slowly weakened), eventually being revived/released. Anyone who has worn the ring gains Vulnerability to attacks from the creature the ring is linked too. Bonus damage caused by the Hex heals the creature instead of damaging it (if you attack the creature while wearing it's ring).
The hidden attribute is not revealed when you attune to the ring, and requires a DC 20 Arcana check to learn when using the Identify spell.
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