It's not a videogame thing. It's a "I just want to play a hero doing hero stuff" thing.
[MENTION=28301]smbakeresq[/MENTION], your post doesn't make any sense to me.Then why bother with rules at all?
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Playing with different people, especially in shops, has shown me that players today are mostly incapable of role playing anything
As far as the mob scenario, intelligent creatures will see a spell caster concentrating on a spell or see spell casters as the greatest threat and focus them right away, forcing so many concentration checks that spells won't last long.
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I am honestly shocked that 70 Gnolls shredded themselves on a Spirit Guardians spell instead of firing 70 longbows. 70d8+70 (385) * hit rate DPR. If your whole goal was to try out mob attacks, then you try out mob attacks: if there's an AC 20 Fighter, well then he takes 14d8+14 (77) damage that round from 70 arrows (group ranged attack at +3).
Gnolls can survive a Spirit Guardians spell from a level 8 spellcaster, but it still slows them down, which is exactly the sort of situation that causes soldiers to pull out longbows if they weren't already using them. "Oh, something is slowing gnolls who try to reach the cleric! Guess we better shoot him instead!"
I can only assume you took away their longbows for some reason. But I can't imagine why.
Smart casters won't get anywhere near combat or will build a caster class with a high AC. Who cares how smart your creatures are. Combats last 2 or 3 rounds. How soon do they figure out who the caster is and then how to take them out while the martials are hammering on them?
I keep this hearing this rubbish. You seem to think the martials stand there watching the humanoids run by them hammering the casters doing nothing and that the casters stand where they can be easily gotten to casting spells. Smart casters get nowhere near battle, nor let on that they're the casters until the martials are engaged. The battle is almost over by the time they're casting mop up spells or cantrips to finish off mobs that have been beaten down.
What kind of group do you play in? Groups where the casters run up first and start launching spells? I don't play in those kind of groups. Casters if the win initiative, usually defer their actions and hang back until the martials are clearly engaged and obstructing the path. Then they start casting spells as needed to make sure we win. They may not cast more than a few cantrips for most battles letting the martials hammer.
I feel like the majority of players bringing this up are playing in groups with casters that play their character like a martial casting spells as soon as their initiative goes and running towards the battle without caring if the martials set up to obstruct the path first. My groups just don't do such a poor tactic. They set up to take full advantage of ranged striking and spellcasting every battle they can. I have to plan accordingly to counter this for at least a few of the big battles as long as I can come up with a decent reason why the enemy can manage it.
[MENTION=28301]smbakeresq[/MENTION], your post doesn't make any sense to me.
(1) What does wanting to play as a hero rather than counting arrows and tracking encumbrance have to do with rules or no rules?
Nothing that I can see.
(2) What does it have to do with "roleplaying" ie being able to make in-character speeches? Nothing that I can see.
I gather that you play mostly D&D. Have you ever played Rolemaster? In RM, a character can short-circuit his/her own brain while trying to cast a spell. That doesn't happen in D&D - does that mean D&D is only for munchkins who can't roleplay and should stick to video games?
Or does it mean that there's zero connection between "grittiness" and roleplaying?
Hard to be sure, I guess!
Gnolls are one of the better creatures for ranged attacks if the party can't set up to counter them well.
[MENTION=28301]smbakeresq[/MENTION], your post doesn't make any sense to me.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.