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D&D 5E ForgedAnvil D&D 5E Character Generator

ForgedAnvil

Explorer
Not sure if it has been noted, but it seems you need to use FLOOR(#current result?) for the Spellcasting Level ... my 5 level ranger/ 1 level cleric is generating a 3.5 spell casting level that breaks the spell slots.

Awesome work regardless though!

Is this with build 10? This should be fixed, let me know if this issue is still persists
 

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LordCrumb

First Post
Ranger Deep Stalker sub-class

Sorry about my previous post not being clear. I am running a 9th level Ranger with the Deep Stalker sub-class and the problem is that the spells listed under the Deep Stalker class. The spells needed for the class show up as red at the bottom of the spell column but they are not in the drop down list for the DS class. Thanks for reading.
 

dunstvangeet

Explorer
Not sure why you did this, but on the Adventurer's League Sheet, there are alot of squares that used to be locked that are now unlocked. Specifically these following squares.
Square between Date and Session # entries on each square.
Squares between the value entries line (XP, Gold, Downtime, Renown, Magic Items, etc.)
 

az-rune

First Post
Were you going to add the new UA feats?

Just curious if you were going to add the new UA feats?

[FONT=&quot]I sent a donation in on Paypal - Receipt number: 664621934N2904731

Thanks,

AZ-Rune[/FONT]
 

Holyskitz

First Post
Multiple Class Support

First and foremost, let me say I absolutely love your product. I have passed on the good word to many a gaming friends. That being said, I have one tiny issue with your Generator...

I am most definitely an "outside-the-box" person when it comes to character ideas...and some of them have more than 3 classes...but your wonderful generator only supports 3 classes. Is there any plans for future editions of the program to support multi-classing into a 4th class?
 

ForgedAnvil

Explorer
Not sure why you did this, but on the Adventurer's League Sheet, there are alot of squares that used to be locked that are now unlocked. Specifically these following squares.
Square between Date and Session # entries on each square.
Squares between the value entries line (XP, Gold, Downtime, Renown, Magic Items, etc.)

Was done to make the data import much easier, instead of individual cell import for each xp, gold, etc. I've used the complete range as a named variable for importing.
 

ForgedAnvil

Explorer
First and foremost, let me say I absolutely love your product. I have passed on the good word to many a gaming friends. That being said, I have one tiny issue with your Generator...

I am most definitely an "outside-the-box" person when it comes to character ideas...and some of them have more than 3 classes...but your wonderful generator only supports 3 classes. Is there any plans for future editions of the program to support multi-classing into a 4th class?

Hey Holyskitz, adding a fourth class to the mix makes the tool extremely complex as well as space requirements on the character sheet are limited. No plans for adding a 4th class
 

ForgedAnvil

Explorer
Just curious if you were going to add the new UA feats?

[FONT="]I sent a donation in on Paypal - Receipt number: 664621934N2904731

Thanks,

AZ-Rune[/FONT]

Thanks for the beers. No plans to add specific UA feats at the moment, if these feats become official then sure I'll be adding them :) I might look at adding something in the custom area that can be used initially.
 
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ForgedAnvil

Explorer
Sorry about my previous post not being clear. I am running a 9th level Ranger with the Deep Stalker sub-class and the problem is that the spells listed under the Deep Stalker class. The spells needed for the class show up as red at the bottom of the spell column but they are not in the drop down list for the DS class. Thanks for reading.

Found the bug, fixed in the next build thanks. There will be an option to enable Expanded Spells so that these spells don't show up as Domain like spells in the next build also
 

Casanovious

First Post
Coin Issues in 2.0, Beta 10?

This is for build 2.00 beta 10.

Special Request: Would it be too difficult for the user to be able to specify which coin is the primary coin when displaying wealth carried and total wealth? Right now it seems to be hard coded to gold (2nd from top coin). I ditched platinum coins (because they didn't exist in medieval ages) and have gold as my top coin. I bumped up the other coins and added iron coins as my new bottom coin. I kept electrum coins because they really existed but they are unusual (and foreign) in my campaign. But now wealth is always displayed in electrum coins. I would rather use silver (now in the 3rd coin slot) as the default coin when wealth is displayed. (FYI, I ditched 5e prices and instead use prices at 2% players handbook which more closely resembled the value of gold in the middle ages - thus the need for the iron pieces - so when someone find gold, they really found something valuable.) :)

If this is a hassle then don't worry about it. I can always dump electrum and add some other coin, perhaps a zinc piece between copper and iron where 2 zinc = 1 copper and 5 iron = 1 zinc and have zinc be old and out of circulation - just a place holder to make the page work out.
 
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