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D&D 5E Seeking details for 5e Neverwinter beyond SCAG.

Kristivas

First Post
My google-fu is failing me on finding more in-depth information for 5e Neverwinter. Most of the wikia info goes up to 4e. I have the Sword Coast Adventurer's Guide, and it's not as detailed as I'd prefer.

What I'm looking for:
Specifics about the various districts. Why is it "Bluelake" and not Blacklake?
What other famous locales survived? The Tarmalune Trading House, for instance.
What groups are in the city now? Did the Many-Starred Cloak return?
What happened to the Motes? Pirates Skyhold and Fisher's Float? Did they all crash, or what? Nary a mention of them, but I know not all of the motes are gone.
Did any of the previously-famous NPCs survive beyond Lord Neverember?

I know 5e's aimed toward kind of a "fill it in yourself", but I don't really care for doing that. I want to gather as much actual Realmslore pertaining to 5e as I can before I begin writing my campaign. All I'm really finding online that's not 4e era stuff, are details about the :):):):):):) MMO lol.
 

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Leatherhead

Possibly a Idiot.
There isn't going to be much beyond the MMO, due to the MMO currently running all of the adventure paths in some fashion, and they don't want to obsolete the MMO.
 

flametitan

Explorer
It's only been around 12 years in universe since the 4e stuff, hasn't it? I would assume that the best way to go about it is "Like the 4e version, unless otherwise noted."
 

Kristivas

First Post
Your google-fu isn't failing you. You aren't finding what you want because it doesn't exist. It's as simple as that.

Frustrating, and not what I wanted to hear, but you seem to be correct. I'd hoped to be able to avoid buying the 4e stuff (Neverwinter Campaign Setting), as I have so many other things to buy at the moment, but I may have to.

How are things going in your versions of Neverwinter? Any tips or advice?
 



Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
There's a small entry in Storm King's Thunder on Neverwinter: Lord Neverember still rules the city. He supports the Lord Alliance in its mission to colonize the north while keeping a firm grip on his city by imposing harsh taxes on the riches and the the guilds to prevent them from gaining too much power like they did in his natal Waterdeep. He also dispose a any possible heir to the Alagondar crown. The outer walls are in ruin and many wards are still abandoned. Still the city is being rebuilt in all haste. There's a sealed underdark passage in the middle of the city. You can also find in SKT entries on Neverwinter Wood, Helm's Hold, Port Last, Beoruna Well, Old Owl Well and Gautlgrym, all destinations close to Neverwinter.
 

DM_Jeff

Explorer
How are things going in your versions of Neverwinter? Any tips or advice?

I nabbed the Neverwinter Campaign Setting on advice that it contained little real rules and was 75% descriptive fluff. I loved it. At the same time Wizards started their 5E playtesting so I set my campaign there, using the Campaign book as the guide.

As part of playtesting, I managed to nab the D&D Encounters adventures set there:

Gates of Neverdeath
Lost Crown of Neverwinter
Storm over Neverwinter

I converted them to the 5e playtest and we had a blast. The second two adventures are also chock full of additional lore, NPCs and story hooks.

Once the first season of Adventurer's League came out, the players were really all invested in the setting, so we played out the season's "Tyranny of Dragons" adventures and set them in Neverwinter instead of the suggested Phlan. That too went very well.

As far as continuity went, as we were playing we got the Lord Neverember changes from Rise of Tiamat and just went with it - having the PC's see him suffer the changes and return to Neverwinter. So that was cool.

So for advice, see if you can't hunt down those adventures (last two are on DM's Guild I believe) and if you really want to get detailed seek out the Neverwinter Vinyl Campaign Map by Gale Force Nine at a whopping 30" x 42".
 

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