Celebrim
Legend
Actually, it is the best advice you can impart. Because the larger advice is this (and this is why we have Rule 0)-
This is a game. A game is supposed to be fun. If you aren't having fun, then why are you doing this?
My point is that it's probably not the case that the it's a bad group. Despite all the heated table arguments I had with various groups when I was a kid, we were having a blast. The few times when we had arguments, sometimes hurt each others feelings, even cried over dead characters or shouted at the DM because we thought he was unfair (often with just cause), didn't for the most part detract from the fact that we were friends, the games were usually fun, and we wanted to keep playing. Indeed, if anything, it was the very fact we were having so much fun that made us care so much.
That's why we have Rule 0.
I assume by 'that' you mean "To have fun". And I guess that is true so far as it goes, but Rule Zero is far too powerful of a tool to wield lightly and quite often, if it isn't wielded artfully it's going to be 'not fun'.
But in the end, people don't look back and recall, "Hey, remember all the rules that we applied consistently?"
No, but that doesn't mean that they look back fondly at those times the rules weren't applied consistently. Players can be legitimately burned by bad decisions on the part of the DM.
Good DMing is not a science, but an art. Most people will fail, and make mistakes, before they "git gud." And that's fine. A good sense of humor, and a bit of understanding, gets everyone over those rough patches. But if you don't have a good group, well, why bother?
None of which justifies pulling Rule Zero in the middle of a situation to overturn clear and unambiguous rules unless, as I said in the post you are quibbling with, everyone at the table agrees that doing so will make the situation more fun.
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