There are a lot of sub-optimal spells. Not just a little niche, or non-combat related, but just plain sub-optimal. Witch Bolt comes to mind as being sub-optimal; Crown of Madness, Ray of Enfeeblement, Phantasmal Killer, Jump, Mordenkainen’s Sword, & Weird all seem sub-optimal or overly niche at the very least.
Don't know if I'd put jump on that list. It can pretty easily let the fighter clear 50 ft horizontal, and probably any character 30 ft. That gets you over many sorts of obstacles. And the fighter can jump 20 ft up, reaching probably 30 ft. It's not flying, but it's not nothing.
Certainly niche, isn't going to come up every day. But I wouldn't call it sub-optimal.
The others you mention, I'd tend to agree. Though if you play that PK and weird shut down movement due to the fright, or you let the caster direct their movement, that helps. (Plus the errata helps.)
If the spell gave you a "Jump Speed" of 50 ft or even 30 ft, that would sure be something.Don't know if I'd put jump on that list. It can pretty easily let the fighter clear 50 ft horizontal, and probably any character 30 ft. That gets you over many sorts of obstacles.
It's certainly not something either.And the fighter can jump 20 ft up, reaching probably 30 ft. It's not flying, but it's not nothing.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.