You could, alternatively, make a game where Dexterity determined both accuracy and evasion, and Strength was just for damage. I know that's how it works in GURPS, for example. You just need to be careful with those, because the math for most such systems tends to work out in such a way that a character with high Dexterity is just better than a character with high Strength.
From a pure game balance perspective, using Strength as your offense stat and Dexterity as your defense stat is more balanced; and it's also a better representation of reality, where individual strength is the overwhelming factor in many fights.
My experience with unarmed combat is that a big person only needs one solid hit to end a fight entirely, where the little person is going to have to work for it. I'm sure that skill is still an important factor, but there's a reason why professional fighting is broken into weight divisions; for as long as skill is anything close to comparable, I'd put my money on a generic heavyweight boxer against a generic lightweight competitor.I disagree, I don't have a lot of weapon training but my own and my children's experience in tae kwon do, judo, and jiu jitsu tells me experience/training is more important than brute strength (I can provide examples if you want). Dex and Strength might be tied, but even in grappling high Dex often wins out.
I guarantee that, using a rapier, no amount of strength will make you more likely to pierce the armor so they feel it. some dexterous movements though, allowing you to slide into an opening in the armor, will work quite well. After that, it takes very little pressure for a sharp object to pierce human flesh.
My experience with unarmed combat is that a big person only needs one solid hit to end a fight entirely, where the little person is going to have to work for it. I'm sure that skill is still an important factor, but there's a reason why professional fighting is broken into weight divisions; for as long as skill is anything close to comparable, I'd put my money on a generic heavyweight boxer against a generic lightweight competitor.
I'd put my money on a generic heavyweight boxer against a generic lightweight competitor.
A level 10 fighter with Strength 14 would probably beat a level 4 fighter with Strength 20, but that's not a choice that the game asks us to make. At any given level, the stronger fighter should be favored against the weaker one.But what about a generic heavy weight vs. a skilled middle weight or light heavy weight? That is more like what I'm talking about.
A level 10 fighter with Strength 14 would probably beat a level 4 fighter with Strength 20, but that's not a choice that the game asks us to make. At any given level, the stronger fighter should be favored against the weaker one.
A level 10 fighter with Strength 14 would probably beat a level 4 fighter with Strength 20, but that's not a choice that the game asks us to make. At any given level, the stronger fighter should be favored against the weaker one.