Okay, so the title explains it pretty well. I really like the UA Artificer, but I want to experiment with making it into a full caster. My basic starting point is that they would keep alchemist/gunsmith attacks and abilities, so they won't have any cantrips. Otherwise they will have fairly normal spell progression, with known spells somewhere between Sorcerer and Wizard, and probably no access to direct damage spells. Additionally, I'm definitely getting rid of the mechanical servant.
So, based on that, what else would you guys suggest getting rid of or nerfing to make this balanced? (It's okay if it comes out a touch OP, just nothing crazy.)
So, based on that, what else would you guys suggest getting rid of or nerfing to make this balanced? (It's okay if it comes out a touch OP, just nothing crazy.)