My problem is mostly the oxymoron.
"Apprentice warlord" is like "training archmage" or "rookie pope" or "inexperienced knight commander". A warlord is someone you expect to be leading armies, not just three other dudes. The narrative doesn't match the expectations. There's a disconnect.
D&D is a game of imagination. So when the scene you describe doesn't match the expectations it takes you out of the story.
The "hobgoblin warlord" in the Monster Manual is CR 6 compared to the regular CR 1/2 hobgoblin. If as a DM, I describe the PCs cresting and hill and seeing "the hobgoblin warlord and her forces", in your mind, what does that look like?
You're likely not picturing one hobgoblin solider, a goblin shaman, and a bugbear. I mean, even if each of the other three is also CR 6 and it's a deadly encounter for a level 10 party... it's still not what you expect. And so it's disappointing. Almost anticlimactic.
Picture it to new players at the game:
"What's your character?"
"I'm a warlord."
"Cool! What do you do?"
"Once per rest, I can let you attack an extra time."
Does that meet the expectations the name brings?
Maybe try bringing something stronger to the table than that, then?Yeah. I'm done. It's just not worth having this same discussion. It's pointless and utterly useless. It's based on hearsay and gut feeling and has absolutely nothing to do with actual facts.
Brilliant. So it is your opinion that you aren't being disruptive, nor taking advantage of my good will, by sitting down next to me at the table and telling me that my barbarian defacto looks up to, and respects, your warlord? And, furthermore, that he needs your character's expert advice on how to better swing his axe?I don't allow people who disruptively try to take advantage of others' good will into my home, much less my table...
...But none of that is actually the point, nor is any of it remotely comparable to playing a person whose presence inspires people, and/or whose tactical acumen makes the party as whole work better together.
Yup.So the problem is the name in this case, not what the character does? I have no problem changing the name, just what should it be replaced with? I like Marshal. Other possibilities include Tactician, Strategist, Advisor.
My son doesn't play D&D. Someday, but not yet. He's still a little young. Too much reading, too many rules.
But right his, he's on a huge Dragonriders of Berk kick. New episodes on Netflix. If he was playing D&D, easy odds he'd want to be Hiccup with Toothless.
Could I make that work as a character? Sure. But at 1st level... at what the game describes as "apprentice adventurers"?
That's level 1-4.
What's an apprentice warlord look like? We could make a character that has a growing tacticical acumen, and helps the party. But that warlord and is associated "leader of armies" thing throws me off...
You can always take Noble or Soldier at level 1 if you want to build around that concept. But so can any class. You can have a Paladin farm boy or a Wizard farm boy. A Cleric noble or a Rogue noble.
Those kinds of "who you are" concepts belong in Backgrounds, where anybody can take them and mechanical effects are minimal.
So, yeah, if you're at my table and offer King Arthur or Aragorn as your template, I'll say, "Cool! Do you want to take Noble, or do you want to design your own background?"
I'm fine with that. Read back a few pages where I proposed something like that (that I called the "Warden" as a place-holder).
I think it's challenging to write non-offending fluff, but not impossible. Made harder by the requirement that it's definitely not magic.
Except for the fact that polls on these forums come from highly distorted, self-selecting samples, the interesting poll would be one in which you ranked, in order, your requirements for this class. < snip > I'd be curious to know how many people actually cared about which aspects.
Off the top of my head such a list might include (the language would need to be tweaked):
- Int based
- Cha based
- Wis based
- Fluffed as a leader
- Attack and perform tactics with same action
- Healing equivalent to a cleric
- Combat equivalent to base Fighter
- Strictly non-magical
- Support healing
- Action swapping
- Unlimited action swapping
- Temp HP granting
- Tactical buffs
- Tactical debuffs
- ...
Etc.
Because I want to be an equal, not a sidekick to the hero?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.