G
Guest 6801328
Guest
I mean, you can pull the exact same thing on Clerics and Druids today by blaspheming against the character's deity every time you get a heal until the deity just gives up and tells the cleric to knock off healing you.
Can you? I think that would be the DM's call, not the player's. You don't get to just decide to have magical affects fizzle on you. I mean, it's a reasonable assumption, but still the DM's call. Much easier to just roleplay blaspheming the god and let the other player decide if he's still going to cast spells on you.
But, assuming you are in control of your character's mind and thoughts, you should be able to ignore "inspirational" effects, or take verbal orders from somebody else. And if you can't ignore them...well now that's just a whole 'nother can of worms.
If your character is like that, why are they even in an adventuring group?
Because I want to be an equal, not a sidekick to the hero?