D&D 5E What the warlord needs in 5e and how to make it happen.

Anyone posted a Warlord design yet?

Be interesting to see what folks agree on and disagree on. And if there's a fair bit of support well..

..we can flog it on the DM's Guild! :D
 

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4. Warlords don't fit in a D&D game. We shouldn't have a class based around the idea of "inspiring" other characters. Again, we've already got a bard in the game that does exactly that. Plus a paladin who can do that and a Battlemaster who can DIRECTLY FORCE your character to take actions - bonus movement, bonus attacks, advantage on attacks, etc. But, apparently, as soon as we use the word "warlord" people develop selective amnesia and claim that none of these things exist.

Just thought I'd point out that the battlemaster can't actually force an ally to move or take an extra attack, they just grant an ability that allows the target to spend their reaction if they wish to do so.

Considering how much they have parcelled out the warlord-like abilities to other classes, I'm not sure WotC will ever create a full warlord class. If they do, I imagine it would be a bit of a :):):):) storm. You'd have people screaming they don't want it, others complaining that it doesn't do what a warlord is supposed to do, some aghast that WotC kept the name warlord instead of bowdlerising it, but I expect the vast majority of DnD players would just be "cool, check out this new class".
 

See, to me, that is in the same category of ideas as a strong focus on lvl 1 PCs being "farm boys" or equivalent, that anything that remotely implies accomplishment or expertise shouldn't be a lvl 1 concept.

I don't think you should be able to tell me I can't choose that concept at level 1. Even if you are the DM, but especially if you aren't even at the same table as me.

You can always take Noble or Soldier at level 1 if you want to build around that concept. But so can any class. You can have a Paladin farm boy or a Wizard farm boy. A Cleric noble or a Rogue noble.

Those kinds of "who you are" concepts belong in Backgrounds, where anybody can take them and mechanical effects are minimal.

So, yeah, if you're at my table and offer King Arthur or Aragorn as your template, I'll say, "Cool! Do you want to take Noble, or do you want to design your own background?"
 

Thing is, a Bard can inspire your character through oration. It's right there in the description of the class. There is no musical component required. So, why is it okay for a bard to tell you that you feel better and heal faster but it's completely wrong for a warlord to do it?

Never minding that a Battlemaster can tell you to attack better than you can attack on your own, and can tell you to move faster than you can normally move.

Or, we have feats like Inspiring Leader which can increase your HP multiple times per day, just by talking to you.

See, this is why I get so frustrated. The things you claim you hate in the game are already in the game. That ship has sailed. It's right there in the mechanics. So why is slapping the name Warlord around the mechanics that already exist such a hurdle?

As I've said several times, it's ok when it's an ability here and there. It's when those mechanics become the whole point of the class that it bothers me.

I do appolgize for coming across rather strongly on this, but, you have to understand that this conversation is the same conversation I've been having over and over and over again for YEARS. And it's incredibly frustrating.

No worries. I've only been having this debate since D&D Next and I feel the same way. I feel like it's a constant cycle of having my arguments twisted and misconstrued and having to repeat them. (See below.) I assume it's PTSD from the early 21st century Edition Wars and try not to let it bother me.

That's an awfully fine line to draw no? My bard can heal your wounds by talking to you, can make you fight better, can make your better at your skills, make you better able to resist effects, just by talking to you. It's right in the name of the power - Bardic Inspiration. My bard tells you how your character feels. And this is apparently completely acceptable. But, having a Warlord do it isn't?

Yup. Doing it with music/performance/poetry or just plain being nice is fine. Doing it because you're the Leader is not. As I keep saying and saying and saying it's not the mechanics, it's the class concept.

And, now you're bringing in a slippery slope argument. If we allow warlords, well, why not nuclear weapons and Smurfs too? Bwuh? Is anyone actually advocating that? Is anyone actually calling for Smurfs in the game? I don't think so, but, hey, maybe I missed it.

Sigh. No, I'm not. If you read what I wrote I'm not saying that "Warlords lead to Nuclear Weapons". I'm asking where your own line is, and if not wanting to cross that line makes you selfish and arrogant.

Warlords fill a niche. It's a popular niche. It's well supported in genre fiction - my person favorite example is Croaker from Glen Cook's Black company series. Perfect Warlord, and, funnily enough, not the leader of the group. There are numerous examples in Erikson's Malazan series as well that would fill the Warlord's books nicely. Hicks from the Aliens movie makes a nice Warlord example as well. Again, none of these characters are the actual leaders of their groups, and none of them have any "Divine Destiny". Carrot from Pratchett's Discworld series makes a good warlord, although, arguably, he might have a divine destiny. :D

That's nice. Nowhere have I disagreed that this concept isn't a common archetype. My argument, again, is that the Warlord as described over and over again is the Leader. Yelling, giving orders, telling other classes how to do their job, being admired and looked up to. You deny it, but that's what I'm reading in the homebrews. My belief is that this is unlike any other class premise, and is not just a class I don't want to play but a class that pollutes the game.

But, again, you're basing your entire argument on your personal preferences. You don't have a problem with bards, but, you have a problem with warlords. At the end of the day though, it's YOUR problem. IOW, there's no actual problem with the class or the concept, it's just something you don't happen to like. Strongly. Fair enough. I get that. I loathe Planescape and I've been on record multiple times arguing just that. However, the difference here is that I would never, ever, tell everyone else they should never have what they want just because I don't want it.

I dislike most of WotC's campaign settings. But (other than opportunity cost of what they focus on) there's no impact on my game if they publish them. It's easy to partition off the settings from the rules, and if Dragonlance gets published and a player shows up with a Kender (may they rot in hell) the DM can always say, "Sorry, that's Dragonlance only."

New classes, sub-classes, races, spells, feats, and the like are different. That is, if they become "official" (as in, legal for AL play).
 

What if my character doesn't like the bards music poetry and performance and thinks it's the most horrid thing ever. Does he still benefit from the bards music poetry and performance?

in other words can I make a character that the bard cannot "inspire"
 

What if my character doesn't like the bards music poetry and performance and thinks it's the most horrid thing ever. Does he still benefit from the bards music poetry and performance?

in other words can I make a character that the bard cannot "inspire"

That works for me. Basically you just refuse to use the extra die, right?
 

Elfcrusher, I think we have very different views on game design and what is enjoyable in D and D. I personally think that not only is this a line that should be crossed, but that it should have been crossed much earlier. I believe that the Warlord is a valuable addition to the game, allowing a much wider variety of stories and characters to be made. That being said, I now understand where you are comming from and can respect that, even though I disagree with it. Have a good day.

Thanks for that. I'm not trying to convince any of you that Warlords are bad. I'm trying to share why at least one person (myself) highly opposes the class, because I think it would be better to find something we can all be happy with it. (Very few reactions to my "Warden" proposal a number of pages back.)
 

Yup. Doing it with music/performance/poetry or just plain being nice is fine. Doing it because you're the Leader is not. As I keep saying and saying and saying it's not the mechanics, it's the class concept.

That's nice. Nowhere have I disagreed that this concept isn't a common archetype. My argument, again, is that the Warlord as described over and over again is the Leader. Yelling, giving orders, telling other classes how to do their job, being admired and looked up to. You deny it, but that's what I'm reading in the homebrews. My belief is that this is unlike any other class premise, and is not just a class I don't want to play but a class that pollutes the game.
Would there be the same issue with the Warlord-as-tactician concept? Where the abilities are phrased like the DM maneuvers: you may or can rather than automatically do.
They are doing things like spotting openings and shouting warnings that are good suggestions, but your character isn't forced to carry them out.

A combat or tactical leader is not the same as the 'party leader'. Following a sensible suggestion in a fight is not the same as following a person because you have allegiance to them or admire them.
 

Would there be the same issue with the Warlord-as-tactician concept? Where the abilities are phrased like the DM maneuvers: you may or can rather than automatically do.
They are doing things like spotting openings and shouting warnings that are good suggestions, but your character isn't forced to carry them out.

A combat or tactical leader is not the same as the 'party leader'. Following a sensible suggestion in a fight is not the same as following a person because you have allegiance to them or admire them.

I'm fine with that. Read back a few pages where I proposed something like that (that I called the "Warden" as a place-holder).

I think it's challenging to write non-offending fluff, but not impossible. Made harder by the requirement that it's definitely not magic.

Except for the fact that polls on these forums come from highly distorted, self-selecting samples, the interesting poll would be one in which you ranked, in order, your requirements for this class. Ideally with the ability to not rank the features you specifically want excluded. (Could easily be done on SurveyMonkey, although I don't know if SM can do that last bit.) I'd be curious to know how many people actually cared about which aspects.

Off the top of my head such a list might include (the language would need to be tweaked):
- Int based
- Cha based
- Wis based
- Fluffed as a leader
- Attack and perform tactics with same action
- Healing equivalent to a cleric
- Combat equivalent to base Fighter
- Strictly non-magical
- Support healing
- Action swapping
- Unlimited action swapping
- Temp HP granting
- Tactical buffs
- Tactical debuffs
- ...
Etc.
 

That works for me. Basically you just refuse to use the extra die, right?

Doesn't work for me. You are putting me as a player in a position of invalidating another persons characters abilities. On a theoretical level that shouldn't happen. It makes me into a prick for doing that as long as his class was a valid choice for our game.

On a more practical level it just means I will not ever play the character that hates bard music performance etc. Theoretically that may limit my options just a little. But it's better than the alternative.

Also all these inspiration abilities take away from any non-class character being able to inspire others with music or through their own bravery etc.

Those considerations are why people hate thinking about such classes. IMO most hardly care at all in actual practice as is evidenced by the bard.

Almost every criticism that can be leveled at the warlord can already be leveled at the bard and no one cares enough to complain about the bard...
 

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