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Yet, in 5e terms, you have no problem with all three being "Fighters"? You most certainly could have all three of them be fighters and it's not like Paladin really equates to Knight of the Round table in 5e.
All three of them have the fact that they are the "face" fighter character in the story.
If you don't like the concept, don't use it. It's that simple. If you can't convince your group that they shouldn't also follow your lead and reject the class, then perhaps the issue is more simply a difference in play style?
But, why should no one ever get to play a character they want to play, just because you don't like it? Do you not hear how incredibly arrogant that sounds?
Oh, boy, we're back to that again. The "there is no reason to ever oppose any sort of addition to the game because you can always choose to not use it; you are just being selfish" argument.
I'll say it again: I really don't like the idea of a character class that by design has implications for inter-party social dynamics. It's a bad precedent, and I don't want the game going in that direction. A decision to include such a thing would, in my opinion, signal a viewpoint by the designers that I hope they do not hold.
I also hope they don't create a character class based on using firearms and explosives. Sure, I could just leave such a class out of my game, but it would signal that Wizards is suddenly thinking of firearms and explosives as part of the genre, and I would worry that such things would start showing up in other places as well.
EDIT: Oh, I never answered the Fighter question. Sure, they could be Fighters. Or maybe Paladins, or multiclassed with Ranger in Aragorn's case. But that's missing the point. I'm arguing that their leadership role comes from roleplaying, by them and the other players at the table, not from their class choice.
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