The masses can be very, very wrong.
Hopefully the masses are wrong about D&D. ;P
Today, I had an idea that I was curious about. What if, instead of GWM being -5 to hit for +10 damage, it was Disadvantage for +10 damage (with the caveat that you cannot use it while you have disadvantage). Or would that take away the fun image of someone "power attacking" while blinded because they might as well swing for the fences?
If you're hitting around 50/50 disadvantage is roughly equal to a -5, if you're hitting better than that, it's less of an equivalent penalty.
It'd be neater, because of the way adv/dis work, and you could pour on sources of disadvantage to shut it down, I suppose.
But it would still be compensated by Advantage, so the Barbarian in question would still be problematic, no?
He feels like the -5/+10 is necessary for the barbarian to function offensively; otherwise, they don't hit particularly harder than anyone else, they're just more accurate.
Anyone else can take GWM and cheese up advantage, though.
1) I think fireball does too much damage. By the DMG's own guidelines, it's doing single target damage. Maybe because it's harder to avoid your allies?
Between TotM's mushy positioning and the Evoker special ability? Not that hard. They've come right out and said they made fireball a little more potent than it strictly should be. FWIW. I don't recall hearing a similar statement about GWM/SS but I suppose it could be the case. Just there to give the two-handers and archers an added boost to be best at DPR.
2) Why does "perfect balance is impossible" end up being used to shut down any discussion of balance?
Because people really don't like balance, I guess?
Besides, it's an opportunity to insert a strawman vision of balance.
3) Fireball is twice a day when it first shows up. 8d6 is 28 damage. Hitting two enemies is a fair assumption. A barbarian with GWM and a greatsword could be doing 21 (2d6+4) with two attacks, and a likely bonus attack from the cleave. All day, every round.
If he has an enemy in front of him all day, every round, who's not fighting back. If you're spotting him that, you might as well assume the fireball is being tossed at enemies packed into 20' radius wicker spheres soaked in oil.
Besides, caster strengths don't seem to be in damage.
They're in versatility - they can do plenty of damage if they want to, but they're usually even better off doing something else, instead or as well...