Tony Vargas
Legend
Exactly.Without knowing what metrics they used we dob't know.
They claimed 4E did well right up to pulling the plug.
That is a confusing statement.You confuse two things:
1) 5e is very balanced.
Especially since that's a symptom of imbalance.2) 5e consistently fails to provide a challenge unless you toss out its own guidelines.
So, yeah, confusion, indeed.
Class balance or balance among other player-facing alternatives, may not directly concern the world (though, really, they do, because that's where you're going to be using those choices), but encounter balance does.This has nothing to do with what we here call balance. Balance in a "is feature X balanced" type discussions concern itself with internal balance: within the character and within the party. Essentially: is X better than Y? This generally does not concern the "world" and its monsters and NPCs at all.[/I]
FWIW.
I think "not using feats wasn't such a bad call."Assuming GWM adds 40 extra damage [per round] that isn't achievable [with weapons] any other way (other than Sharpshooter of course), what do you think, Tony?
(Outside of AL, I've not opted into feats or MCing at my table since 5e dropped.)
I was thinking, specifically, of the controversy over the 2d6 greatsword vs the 1d12 greatax- and, yeah, it deserves all the belittling it gets - and more generally of the excessive precision with which DPR is sometimes analyzed.By the way, I have to call you out on a phrase like "putting disproportionate importance on so much as a half-point of average damage". This is belittling the issue, put simply.
It's absurd. The game has balance issues that absolutely dwarf whether one weapon is fractionally better than another, or what combat style the optimal weapon-based-DPR build uses. They're just not all so amenable to quantitative analysis.
Sure. GWM relative to other feats, builds that use it relative to those that can't, games that have issues with it relative to others that don't - 'sall relative.Phrases like "every 5e D&D game played doesn't crumble" and "it's not nearly the only nor even the worst one" are relativizing.
I'm not suggesting the issue has gone away (nor that it's likely to - 'continuous improvement' doesn't seem like a big part of the 5e design philosophy), merely that it's being coped with successfully out in the wild. (And, though I'm not exactly hammering it, that there's nothing wrong with Xeviat discussing one possible way of doing so.)But in reality these things have nothing in common, and the problem isn't going away.
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