CapnZapp
Legend
Whoa. I guess I should be flattered. That is a very impressive wall of text.[MENTION=12731]CapnZapp[/MENTION] I think my biggest issue with your positions is that you appear to be contending two different and mutually exclusive ones.
On the one hand, you've repeatedly argued this is a problem with the game itself, regardless of class and feats. That the game itself has some fundamental assumptions which fall apart when anyone, regardless of class and feats, does too much damage at once. And that the edition AS A WHOLE is less challenging than any other edition, is too soft, that you cannot just beef up encounters but must wholesale replace encounters from scratch, and that it wrecks verisimilitude when one character (any character, with any feats) can suddenly do 25 points damage in a single "regular" hit, because this means you can't use damage thresholds and hardness in this edition.
None of those arguments are necessarily about martial characters or the Great Weapon Master feat. They all apply equally to things like Warlocks agonizing blast, or the fact that a wizard can cast fireball twice every encounter for 6+ encounters a day, or any of a number of combinations I am sure we can come up with. The premise is that IF you can do X amount of damage (you specified 25 points in a single hit) THEN the game breaks, regardless of the class or feat being used to do this. And I think we all agree there is more than simply the GWM feat that fits this definition – lots of things can reach that damage threshold in this game on a regular basis for a single hit, and not just this feat, and you previously acknowledged that the game in general hands out far too generous bonuses for it's own good.
We take all those arguments as a critique of the fundamental assumptions of the game in general. We can call this ARGUMENT A (The game is "too soft" in general). And yes I can provide quotes from you to back up every thing I just said.
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But then we get to ARGUMENT B: This is just about martial characters and this one feat, and any other conversation or comparison is an irrelevant distraction.
Here you argue we should not compare balance issues between two types of classes, but that balance is asking if feature X is better than feature Y and we shouldn't be concerned with the "world" and monsters and NPCs at all. That this is not about casters vs martials but is only about martials vs martials.
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These are mutually exclusive arguments. Argument A conflicts directly with Argument B.
It's either a fundamental issue of the game that dealing X damage in a single hit (regardless of class type, whether it is a caster or a martial, and regardless of feat, whether it is Agonizing Blast or Great Weapon Master, and regardless of the type of hit, whether it is a great sword or a fireball) breaks the game because this means encounters become so weak you have to completely remake them and you cannot use damage thresholds and hardness and verisimilitude is wrecked and overall the game is just too soft. If this is the problem, then the conversation should be about this more universal issue with the game rather than just one feat, because we'd end up playing whack-a-mole on dozens of aspects of the game to actually address this more fundamental issue with the game.
OR
It's only about internally measuring martials versus martials, and this one feat, and it's not about fundamental assumptions of the game relative to anyone who does X amount of damage in one hit, it's only relevant if someone with this feat does that X amount of damage in one hit because the measurement is relative to that same character choosing something else. In which case, were you just wrong when you were earlier saying this is a more universal problem with the game and the game works just fine except for this feat despite what you were saying earlier?
That doesn't fly. It's not a consistent position. Pick one of those two to arguements. Because otherwise your position becomes a moving target. If we address this one feat you can just say we're not addressing the more universal issue, and if we address the more universal issue you will say we're distracting from the topic of this one feat. You have to pick one of those, and explain why you're ejecting the other one.
First off, I become hopeful when you say this is your biggest issue with my arguments. Perchance, if I can clear this seemingly insurmountable dichtomy, you will agree with me on the actual questions!
You say I claim the game is too soft in general and that this is a problem. For any new readers, let me clarify this is based on the assumption you as a gamer will use the tools provided; that is: feats, multiclassing and magic items. I don't buy the rationale "the game is not designed for optional subsystems; that's on DMs to fix" for several reasons. But even disregarding that issue, 5th edition is to me much more generous in giving get out of jail and second chance freebies than any previous edition: abilities that allow the player to essentially go "I didn't miss". At the same time, 5th edition is to me much more stingy in giving monsters special abilities, magic tricks and other tools to survive, shape and more about on the battlefield than in any recent edition. These three tendencies (a baseline not taking into account even core systems; more capable heroes; less capable monsters) combine to devastating effect, where encounter guidelines become entirely useless faster than I can remember from any previous edition.
You also say I claim a feat like GWM is problematic because of martials vs martials, not about casters vs martials. What I mean by that is that you can discuss wizard vs fighter balance, but please don't do that specifically for GWM. The main problem with GWM is that you get "martials with the feat" and "martials without the feat" and they differ too much in doing a primary job: dealing damage. It means the difference between picking up a knife and wielding a greataxe is no longer around half again as much damage (d12+5 is 1,5x d4+5) but something significantly larger (d12+13 is 2,5x d4+5).
Both of these claims are correct. Yet, I see no conflict between them.
I reserve the right to discuss a feat like GWM in isolation without bringing in every other issue of the game because otherwise we will never reach any conclusions. For instance, I have heard the argument GWM is needed or martials fall way behind casters. This only makes my head hurt. Even if we assume martials are behind casters, relying on a single feat is not a good solution. (Upping the baseline damage would be). The point is: our discussion about GWM is and should remain independent from any discussion about casters vs martials. That's what I mean when I want us to focus on two identical characters except one with the feat vs one without (with another feat or the ASI): martial vs martial.
You are right in that the issues are somewhat related on the grander level. Remove GWM; martial damage drops, soft game becomes less soft. But again, let's keep these two issues wholly separate. It is certainly not that the game's softness hinges on GWM, though it would obviously help to nerf it. But now we're nerfing it for irrelevant reasons! We should not nerf GWM because the game is too soft; we should nerf GWM because it is too good and reduces choice. Then, we discuss the softness issue separately.
All that remains is to address the fact you claim I am taking two mutually exclusive positions. Perhaps because you conflate the latter position with when I spoke about single-hit weapon damage and verisimilitude? "dealing X damage in a single hit" is not a general issue for me. Apologies if you were led to believe so. I certainly am not concerned about single-attack damage in general (such as from Fireball) - I was talking about how you can't design a chain or manacles to break on taking 20 points of damage from a single hit (=Hardness 20) in a game where power attack/GWM exists, because either the chain breaks easily (if you have the feat) or not (if you don't).
I'll stop right here to give you a chance to respond, since it appears we have a misunderstanding.