D&D 5E Anyone else think the Bard concept is just silly?

A character becoming super duper an dozen times harder to kill over a few months is that the game world physics or a bit of inconsistancy people ignore just to have fun because of the game?

Physics. Basically, due to the lives they take, their bodies are becoming saturated with magic that is subtly enhancing them.

This is also why it is they pass out when they hit a certain low point in health; the magic that was keeping them going is exhausted and all of the physical over-exertion they've done has hit them at once.
 

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I view an increase of total.hit points as a gamist method to measure a person's experience in combat and, thus, ability to avoid injury.

Not every hit actually hurts the target.

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Well, considering the number of spells that work pretty much exactly as I described... I think it's a little late to talk about not silly :p

Sure actually the very rough correlation between fiction and mechanics being under player and dm control probably ought to be rather the point and so the bard is as silly or not as you make it.

Sorry for topic diversion.
 

Just to point out, Wizards are wagging fingers, speaking some unknown words, and pulling out strange materials. Not exactly certain why that should be considered less strange than singing or poetics or what have you. And Clerics are appealing to their deity to grant them the ability to cast spells which kind of doing the same thing non-Cleric casters do. Which begs the argument as to why they should be considered deities at all rather than really powerful spell casters who call themselves deities.

They're all equally silly or not silly depending on how you choose to view it. A Bard can be viewed as being a silly, prancing idiot or a serious, words of true power caster that is activated by song. A Wizard can be viewed a silly spouter of gibberish and spasmodic gestures or a serious, words of true power caster that is activated by ancient dead language and barely remembered gestures from a long forgotten age.

For whatever reasons, people often default to either is fine for Bard and only the 2nd option is ok for Wizards. But you don't have to do that for your campaign. You want serious - choose for the Bard to be serious. You want silly - you can let Wizards be silly too. That's a campaign choice and just make sure your players are onboard with it if you're DM.
 

For how silly the wizard can be: The components and some of the descriptions of how the Fireball spell works have, in the past, made it sound like your wizard is flinging a flaming ball of poo at people. And then the ball explodes.
 

Hit points are a narrative convention incarnated within mechanics specifically from heroic fiction it has a nice effect of allowing significant characters to remain part of the story by mechanic support instead of the fluky erratic realistic effects.

i like them because they are NOT simulationist.... err realistic might actually be the word I wanted

Hit pints are entirely realistic. People with more HP have more experience and skill. They turn what would've been a Death blow and killed a 6HP commoner, into a flesh wound because they dodge at the right moment or partially parry etc. THIS is what HP represents
 

Hit pints are entirely realistic. People with more HP have more experience and skill. They turn what would've been a Death blow and killed a 6HP commoner, into a flesh wound because they dodge at the right moment or partially parry etc. THIS is what HP represents

And they require huge amounts of heaing energy to get that skill back.... yeah sure.
 

Hit pints are entirely realistic. People with more HP have more experience and skill. They turn what would've been a Death blow and killed a 6HP commoner, into a flesh wound because they dodge at the right moment or partially parry etc. THIS is what HP represents

Personally, I prefer the idea of it being magic literally making you healthier. It's far easier to explain magical healing that way, as well as how the entire rest mechanic works. Plus how unrealistically fast characters heal...
 

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