D&D 5E Anyone else think the Bard concept is just silly?

Didn't that ship sail with 4e? This is just the bloodied condition isn't it?

For me the fun of bloodied is the ability to have effects and abilities that trigger when the condition is hit ie extra damage or forced flight or enemies flinching from attacking or whatever.
 

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Death is harsh ;), however you feel like presenting it. The Bards were considered downright sacred in many cultures (not just Celtic - the Jewish Cantor is the sacred singer) so harming them was bad karma in spades, and at minimum meant retaliatory curses.

OK. Now I'm trying to come up with a pun - and perhaps a new cantrip - that would put the fear of death in its target.

Casting Time: 1 action.
Range: Self (5-foot radius)
Components: V
Duration: 1 round

You mutter a quick imprecation when you cast this cantrip, touching the emotional heart of your targets. Every creature adjacent to you must make a Wisdom saving throw. On a failed save, a target takes 1d6 psychic damage, and is affected by the Frightened condition, as it envisions its loved ones mourning its death on this day. On a successful save, the target takes half damage, and is not affected by the Frightened condition.

The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

And the name of this cantrip?

The Shiva Ring
Illusion Cantrip

Groan when you get it.
 
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It takes the high level fighter how many healing potions to heal to full health from nearly dead... and it takes the low level fighter how many....

You didnt even understand the criticism...
The High Level fighter took MAY MANY SMALL bruises and cuts. ( They may have been for example 8-10 points of damage each, any one of which would kill a commoner), but that fighter can have 10 wound that total a High HP number and it translates to ten separate wounds that , While on paper are high HP wounds, in story terms are multiple paltry wounds just add up and all need to individually be healed. THIS is why he needs so much healing regardless of source. I think with rest Bumps and bruises cam be healed just fine. You can rest BUMPS. You can rest Bruises.
I Do Not see the problem with this concept in any way or why it is an issue. It makes far more sense than the concept that you are espousing.

With a "Rest" he fully heals the wounds for Purposes of being able to "FUNCTION" He still has the wounds, they still pain him,. But they are under control and he isn't in Imminent danger.
 
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Good grief. I go away a couple of days and this turns into a HP=Meat wank?

Look, it's simple. At least in 5e. The top half of your HP do not represent meat. That's straight out of the rules. You actually do not show any signs of physical damage until you go past half your HP.

So, NO, not every hit means a wound. Full stop.

You can argue it until you're blue in the face, but, this ship sailed with the release of 5e. The HP=Meat crowd lost this argument. Better luck next edition.

Makes sense to me. Thank You fro the clarification. I for one very much appreciate it

NOW..Anyone suppose we can get back on topic or start another thread about Hit Points/Damage?
 

Good grief. I go away a couple of days and this turns into a HP=Meat wank?

Look, it's simple. At least in 5e. The top half of your HP do not represent meat. That's straight out of the rules. You actually do not show any signs of physical damage until you go past half your HP.

So, NO, not every hit means a wound. Full stop.

You can argue it until you're blue in the face, but, this ship sailed with the release of 5e. The HP=Meat crowd lost this argument. Better luck next edition.

So I have to ask. If you have 50HP, lose half, and then get a healing spell cast on you. What does the healing spell do?

I would really like to know because I always struggle to describe this situation. I have tried lots of different interpretations, some of them even described in this thread, but haven't yet found one that I am really happy with.
 

and all need to individually be healed.
just not buying that explanation, beware of falling in a thorn bush magic will never ever heal you.

The idea that high level characters reflexively resist external magic messing with their life force or invading their body explains natural healing being efficient and advancing need for much more or bigger singular healing magics well enough for me.
 


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