Monitor Duty (Freedomverse OOC)

Not quite, but you're close!

I could create a power called "Li Po's Legendary Fist"...

Damage 6 + Modifiers: Multiattack 1, Penetrating 6, Precise 1 [14 points]


The Precise power feat may not be super useful on a melee attack, but it's legal. We can discuss the merits of specific builds once you have the structure down. :)

And then I'd create an Alternate Effect called, for example, "Nine Palms Diagram"...

This would have to also be Damage 6? But I could change up the modifiers however I wanted? So it might be...

Multiattack 7, Reaction 1?

And that would up the net cost of "Li Po's Legendary Fist" to [15 points]?


Nope! Each power in the 'array' is a separate power entirely. The only stipulation is that alternate powers have to be equal or lesser to the cost of the base power.

The way you're costing your modifiers looks a bit off as well. The power as you have it listed there would cost more than 14 points, unless I'm misunderstanding. I'll break it down.

Damage 6, 1pp/rank. Simple enough.

Multiattack 1, +1pp/rank. This brings the total cost to 12pp.

Penetrating 6, another +1pp/rank. Total cost is now 18pp.

Precise power feat adds 1 for a total of 19pp.

Note that Penetrating and Multiattack are a bit different. It's not uncommon to buy fewer ranks in Penetrating than one has in the Damage power, to reflect that when encountering impervious defenses, the power has a reduced effect. Multiattack on the other hand is applied to all Damage ranks. The effects of that modification would be hard to apply to partial damage effects.

You also can't buy Multiattack more than once. It has full effect with a single purchase; there aren't multiple 'levels' of Multiattack.

But I could NOT, for example, make a power called "Stop Hitting Yourself" which is based on a Deflect, because that's a completely different Effect from Damage?

You absolutely could. To make an example using hypothetical powers:

Li Po's Legendary Fist (total of 21pp)
Damage 6 + Modifiers: Multiattack, Penetrating 6, Precise 1 [19 points] 19pp cost
- Alternate Power: Nine Palms Diagram
Damage 6 + Modifiers: Burst Area 1, Selective Attack [18 points] 1pp cost
- Alternate Power: Stop Hitting Yourself!
Deflect 6 + Modifiers: Reflect, Redirect [18 points] 1 pp cost

This means on any turn, with a standard action, you have the following special options based on your powers:

You can throw a Legendary fist, doing a base damage rank of 6 which pierces impervious defenses and can do improved damage on a good hit, or potentially strike multiple adjacent targets.

You can do the Nine Palms Diagram...striking any targets you wish within 30' of your position with Damage rank 6. They can attempt to reduce the incoming damage with Dodge defense.

Or you can go on the defensive and choose to Deflect. Any incoming attack (at a penalty to your roll if the attack is on someone at a distance from you) is opposed by your Deflect roll. If you succeed the roll, not only does the attack fail, but you can redirect that attack onto another target of your choice, using your Deflect rank as the attack roll modifier!

There's very few limits other than point cost on what can go in arrays.

However, some powers work better than others. Remember that powers that are currently not being used are 'turned off.' This means if you have Protection in your array, but right now you're using your attack, you don't have Protection. If you have a telekinetic effect in an array, and switch to use another power...whatever you were holding up with TK falls to the floor.

This doesn't mean you can't have protection or sustained-duration effects in arrays. It's just something to be mindful of.

A good example of this is Grimoire's 'Magnus Warding' effect. It's a Create Object with sustained duration, which means she has to remain conscious to continue creating that effect. If she gets knocked out, it ends. But if someone gets in close to her, and she decides to switch to her Manifest Soul ability for self-defense...the Warding goes away. She has a tough choice to make, if that Warding is all that's keeping a group of civilians safe!

Note too that some powers have enduring effects on their target that don't require the power to be sustained. An example is Damage. Generally a power that does damage doesn't have that damage just disappear if the power isn't maintained. Afflictions work similarly. If I put Hexat (a curse spell) on someone, and then switch to another power, the curse doesn't just end. Afflictions in many ways work similarly to Damage, except they target different defenses and inflict different status effects.

The way to tell the difference is to look at the duration. A duration of Instant means the power takes place and then ends, and can be switched out safely after that, even if the effect lingers. A duration of Concentration or Sustained has to be maintained by the user, and if you switch it out in an array, it is no longer being maintained.

Hope this helps clear things up! You're right that point based systems have a steeper learning curve, but the results are very empowering once you've reached the top!
 

log in or register to remove this ad


True! He's identical to any wall-climbing, web-slinging martial artist! (^_-)

"You will never defeat my Spider Style attack!"

*90 minutes of building up power and screaming and flashback scenes*
 





Stumbling over the point-buy system... it's much more complex than what I'm used to... What is maximum rank for a Power? Is it 10 for PL10?

My basic concept:

kenpudiocustom_soldier_boy_by_kenpudiosaki-d644rww.jpg


Nightstick

Kevin Trang is the 21st earthly incarnation of the legendary Li Po known as the Immortal Grasshopper. However, on the streets and newsprint of Freedom City he is known as "Nightstick."

Great 1st attempt for not having the books. I see Shayuri has already given you some advice.

My only rules problems at a glance would be Reaction Leaping which may be a bit *too good* for the cost. Essentially it would make him immune to most close attacks for a couple of points.

Naming yourself "Nightstick" and having a punching Array that is better than attacking with your weapon seems a bit odd. :)

Tell me when your sheet is ready to go and we can work out any rules issues.
 

I'm thinking we can give him a 'staff attack' array perhaps that has the Easily Removable modifier. But I didn't want to get into the nitty gritty of that until we were farther in.
 

Issues highlighted in RED

[sblock=Grimoire]Real Name: Sandra Connor
Supername: Grimoire
PL 10 (150)
Hero Points: 1
Exp: 0

Abilities 32
Strength 0
Stamina 0
Agility 2
Dexterity 2
Fighting 0
Intellect 6
Awareness 5
Presence 1

Defenses 20
Dodge 10 (2 base + 8)
Fortitude 7 (0 base + 7)
Parry 0 (0 base + 0) I would pump some PP in this, you seem to have some to spare. Maybe 4 (10 with enhanced fighting) may be a bit more survivable.
Toughness 10 (0 base)
Will 10 (5 base + 5)
Initiative +2

Skills 16 (8)
-----------------
Expertise: Magic +9 (3)
Expertise: Science +9 (3)
Expertise: History +8 (2)
Investigation +8 (2)
Perception +6 (1)
Sleight of Hand +5 (3)
Technology +8 (2)

Powers
----------
Soul Spells (27pp)
- Magnus Warding - Create (Selective, Affects Insubstantial 2, Subtle 2) +7, 25pp
- Soul Hand - Move Object (Perception, Subtle 2, Precise 1) +7
- Manifest Soul (all powers are Sustained)
Enhanced Trait: Strength 5 (10)
Enhanced Trait: Fighting 6 (12)
Enhanced Trait: Fortitude 3 (3)

Book Spells (Easily Removeable -12pp) 21pp (33pp)
I get 20pp (34pp) If you keep it at 31pp +3 alts

- One Hundred Ways to Die - Damage (Ranged, Multiattack, PF Variable (Magic) 2, PF Accurate 2) +9, 30pp This adds up to 31pp, 3pp/rank x 9 ranks + 4 power feats
- Hexat - Affliction (Perception vs Will, Ext Condition, PF Rvrsble; Impaired-Vuln/Disabled-Defenseless/Controlled-Unaware) +9 this would be 37 active pp, 4pp per rank x 9 = 1 power feat
- Disjoin - Nullify (Broad (magic), Perception, Simultaneous) +7
- Thunder Road - Teleport (Accurate, Extended, Easy, Limited to Extended, PF Change Dir, PF Change Vel, PF Inc Mass +4) +8 (+6 from extended)this would be 4pp/rank x 8 plus 6 pp for feats for 38 active pp

Enduring Effects
Barrier Warding - Protection 10, 10pts
Glamour - Morph 2 (humanoids of roughly the same size and gender), 11pp
- PF: Invisibility (Concealment +4: All Vision, PF Precise)
Mystically Sensitive - Super Sense (Mental - Magic Awareness, Extended 1) 2pp

Advantages
---------------
Ritualist, 1
Ranged Attack, 4
Sidekick: The Grimoire (20pts), 4

Totals:
Attributes: 32
Defenses: 30 I count only 20pp
Skills: 8
Advantages: 9
Powers: 71
150

Complications
Motivation: I wanna try everything! Sandra is enthralled with the strange and mysterious, drawn to new experiences and new ideas. Being a superhero is in some ways a 'testbed' for her explorations of magic...giving her a socially-positive way to use abilities and techniques that would otherwise be very hard to ethically experiment with.

Secret Identity: There are several reasons she protects her true identity. Insulating her family and friends is one, but also she's unsure how using magic will affect her desire to be a scientist...and she's hedging her bets on that, keeping it compartmentalized.

Shoulder-Devil: The Grimoire was not a nice guy in his human existence. While he has resigned himself to his current state, he doesn't hold the lives of those who cannot use magic in very high regard. As such, his lessons and advice for Sandra, while forced by his geas to be honest, often reflect a callous disregard for the well-being of others.

Power Loss: Incantations: The spells cast from the Grimoire require the book to be in her hand, but also require incantations to be made in a clear voice. Background sound that drowns her out won't stop the spell from working, but anything that actually prevents her from vocalizing will. Her Soul magic has no such limitation however.

Sidekick: The Grimoire!
Sentient Construct

Ages ago, and perhaps in a different world entirely, a master sorcerer attempted to divest himself of his mortality...and what was left of his humanity...to become immortal. He did this by preparing a ritual that would invest his spirit into a virtually indestructible magical construct; a sort of golem of unspeakable power. He was stopped from this goal however, and while the ritual was not completely disrupted it's target was shifted from the golem to his very own book of spells. In the aftermath it was decided that an eternity of being able to gaze futilely at the instruments of his power while never being able to use them was a fitting punishment. A powerful geas was laid over the book, forcing it to answer the questions of those who held it honestly, in hopes he could still serve a useful function.

In time though, the study of magic waned, and the book was left in a library, then the library and the book both lost to history. The Grimoire eventually fell into a dormant state until it was awakened by the latent magical potential of someone picking it up; something it hadn't felt for...even it didn't know how long.

Attributes (10)
Dexterity 0
Fighting 0
Intellect 5
Awareness 0
Presence 0

Skills 6 (3)
Expertise: Magic +11 (6)

Advantages (2)
Artificer
Ritualist

Abilities (35)
Protection 5
Immunity to Fortitude Effects 30

Flaws (-30)
Lack 3 Attributes -30

RP Quirk - "Magic is the solution to every problem!"[
 
Last edited:

Remove ads

Top