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lowkey13
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Well, pretty much everything here at the Pathfinder SRD is an example of rules that are not there. Everything which calculates the CR effect from Race Points (RP) so that the DM can attempt to maintain game balance. http://www.d20pfsrd.com/gamemasterin...ting-new-races
All I see in the DMG and PHB are nebulous descriptive non-functionary words. There is nothing solid with which to work. If I want to go touchy feel-ly and have no foundation for the story I am telling, no die rolls, just make it up and let the players think I am using rules - well then there is no reason to attempt to use the game. I could skip having any books or even dice and do that. I have read the books and there are no rules with which to work. I don't have a problem doing creative writing. What I need are rules to actually use in representing what I write.
If you want to use the 5e rules for doing your own homebrew, then yes, you must be willing to let the players know that the rules you've built are based on nothing more than your own judgement. Considering they're willing to let you DM, where you make judgement calls all the time, that's probably OK.All I see in the DMG and PHB are nebulous descriptive non-functionary words. There is nothing solid with which to work. If I want to go touchy feel-ly and have no foundation for the story I am telling, no die rolls, just make it up and let the players think I am using rules - well then there is no reason to attempt to use the game. I could skip having any books or even dice and do that. I have read the books and there are no rules with which to work. I don't have a problem doing creative writing. What I need are rules to actually use in representing what I write.
The only way to get a Feat (besides from the Variant Human) is from a Class Feature (i.e. Ability Score Improvement). If you want your homebrew race to gain a Feat, you simply give them the ability to gain that feat (or you just give them the ability you want them to have). You can also create racial feats, which are simply feats that can only be taken by characters of that race. If you're creating them as a monster (rather than a playable race, which most here seem to believe), you can just give them whatever ability you want, so long as you adjust the CR accordingly.I have read the DMG and PHB in 5E. I have been looking online for days. Two things, which are somewhat related, have me baffled. The first is Feats - which I can't really get a grip on at all. There is nothing in the charts, instructions, etc. that definitely states how many feats a character gets during advancement. In Pathfinder 3.5, which is what I am used to using for the last few years, the chart on character advancement states when one gets feats. In 5E, if I understand it correctly, one has to give up ability point advancement for a feat - and then hope the best feat to get gives back the ability point one would advance. So, in Pathfinder, if I want to create a race there are specified feats and specified abilities according to the CR of what you are creating in order to maintain balanced play. I can't figure that out, find the right source, or there is nothing definitive enough for 5E. Below is my first attempt at a player character race. I used Pathfinder 3.5 and then attempted to convert it. I would like to find something for 5E. (Not including the full write up on this race in case I have a player reading here.)
You mean rules for creating races specifically then. Can't help you there. I would point you to the suggest made to find the article where someone turned race creation into a math equation. That is the closest thing to what you are hoping for. I don't see why someone would want to restrict themselves in such a way, but I am only me. I can only understand what goes on in my mind (some of the time).
As you may know, Pathfinder is based on 3E D&D, and lifted the core races and their features more or less straight from the older game. 3E D&D did not have the sort of rules you're looking for either. The races were written in exactly the way you are complaining about: with an intuitive understanding of game balance but no hard mathematical formula. The formula in Pathfinder was invented retroactively from these races by people who didn't even originally write them, just like the formula for 5E races that @lowkey13 linked for you.Well, pretty much everything here at the Pathfinder SRD is an example of rules that are not there. Everything which calculates the CR effect from Race Points (RP) so that the DM can attempt to maintain game balance. http://www.d20pfsrd.com/gamemasterin...ting-new-races
Here are some "rules" to represent what you write:All I see in the DMG and PHB are nebulous descriptive non-functionary words. There is nothing solid with which to work. If I want to go touchy feel-ly and have no foundation for the story I am telling, no die rolls, just make it up and let the players think I am using rules - well then there is no reason to attempt to use the game. I could skip having any books or even dice and do that. I have read the books and there are no rules with which to work. I don't have a problem doing creative writing. What I need are rules to actually use in representing what I write.
The only way to get a Feat (besides from the Variant Human) is from a Class Feature (i.e. Ability Score Improvement). If you want your homebrew race to gain a Feat, you simply give them the ability to gain that feat (or you just give them the ability you want them to have). You can also create racial feats, which are simply feats that can only be taken by characters of that race. If you're creating them as a monster (rather than a playable race, which most here seem to believe), you can just give them whatever ability you want, so long as you adjust the CR accordingly.
In 5e, CR is primarily a function of combat ability. Only a creature's offensive and defensive abilities affect its CR. See the DMG, pp 273-283. There are even some charts. Of course, these are just for creating monsters and NPCs. Player character races (and player characters) don't have CRs.In race creation there are no numbers, there are no charts defining what makes what CR. That is the problem I am having converting my world.
Found it!
http://www.enworld.org/forum/showth...mp-D-5e-race-design-and-over-40-example-races
That's a homebrew attempt to do the math behind the races. So maybe that will make more sense to you.
Then there's this-
http://www.enworld.org/forum/showthread.php?543339-Unearthed-Arcana-Feats-for-Races
A thread on racial feats, with a link to the UA article.
Again, good luck! But IMO, it helps to walk before you run. Try and grok 5e a little better before you go through the process of conversions.![]()