Ath'kethin
Elder Thing
At level 4 exhaustion, a character's hit point maximum is halved. How would this affect a wounded character? A friend and I were discussing the situation and had two differing opinions, which basically boil down to interpretations of how hit point damage is applied.
Let's say you have a character who has a maximum of 100 hit points. The character is injured in combat and takes 50 points of damage, so they are down to 50 current hit points. The character then is afflicted with 4 levels of exhaustion. Does the character die/drop to 0?
Approach #1: One approach is to say that no, the character still has 50 hit points, they just can't be healed (since their hit point maximum is not 50). This approach views hit point damage more or less temporally, and since the prior damage all happened before the reduction of the maximum there's no immediate affect on the character's health due to the exhaustion level. This approach also seems to be in keeping with the more player-friendly, "kid gloves" approach 5e is often accused of following.
Approach #2: The other approach is to say that the character has a a maximum of 50 hit points and has taken 50 points of damage, and is therefore now at 0.
Approach #2 makes the 4th exhaustion level far more dangerous, but since Level 4 comes after the 3rd level of exhaustion (which is where the character has disadvantage on attack rolls and saving throws), it might make sense. After all, if you follow Approach #1, Level 4 exhaustion seems pretty tame compared to Level 3, or even Level 1-2.
I've looked through the three core books and there is no definitive answer that I can find. The Search function on these boards didn't reveal any other discussions of the question. So what do y'all think?
Let's say you have a character who has a maximum of 100 hit points. The character is injured in combat and takes 50 points of damage, so they are down to 50 current hit points. The character then is afflicted with 4 levels of exhaustion. Does the character die/drop to 0?
Approach #1: One approach is to say that no, the character still has 50 hit points, they just can't be healed (since their hit point maximum is not 50). This approach views hit point damage more or less temporally, and since the prior damage all happened before the reduction of the maximum there's no immediate affect on the character's health due to the exhaustion level. This approach also seems to be in keeping with the more player-friendly, "kid gloves" approach 5e is often accused of following.
Approach #2: The other approach is to say that the character has a a maximum of 50 hit points and has taken 50 points of damage, and is therefore now at 0.
Approach #2 makes the 4th exhaustion level far more dangerous, but since Level 4 comes after the 3rd level of exhaustion (which is where the character has disadvantage on attack rolls and saving throws), it might make sense. After all, if you follow Approach #1, Level 4 exhaustion seems pretty tame compared to Level 3, or even Level 1-2.
I've looked through the three core books and there is no definitive answer that I can find. The Search function on these boards didn't reveal any other discussions of the question. So what do y'all think?