abirdcall
(she/her)
Strive to Protect
Origin Feat
When an ally you can see becomes bloodied as a reaction you can move up to half your movement. This movement must end you closer to the bloodied ally. This movement can only be made once per a round.
This is exceptionally weak. I appreciate that while most people make overpowered house rules you're erring on the other side but you're going a bit too far.
I would ask yourself if you would take something like this over other origin feats.