D&D (2024) Homebrew Origin Feats

abirdcall

(she/her)
Strive to Protect
Origin Feat
When an ally you can see becomes bloodied as a reaction you can move up to half your movement. This movement must end you closer to the bloodied ally. This movement can only be made once per a round.

This is exceptionally weak. I appreciate that while most people make overpowered house rules you're erring on the other side but you're going a bit too far.

I would ask yourself if you would take something like this over other origin feats.
 

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Rainynights

Villager
This is exceptionally weak. I appreciate that while most people make overpowered house rules you're erring on the other side but you're going a bit too far.

I would ask yourself if you would take something like this over other origin feats.
I'd change it to full move. and if a bloodied ally is within 5 feet of you, you may use your reaction to attempt to take the Attack instead by rolling Dexterity against the original attack roll
 

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