Also I miss the personality traits. The players loved rolling them (or choosing an interesting item) which usually enrichted their characters, especially with new players. It's not a big deal, you can simply make your own or use old background tables, but it would have been helpfull if the backgrounds would have included them.
I'm not too upset by those being gone. Yes, they could be helpful to new players but... well, they also could cause PROBLEMS with new players too.
See:
"Once I pick a goal, I become obsessed with it to the detriment of everything else in my life."
"I'm too greedy for my own good. I can't resist taking a risk if there's money involved."
"I can't resist swindling people who are more powerful than me."
"When I see something valuable, I can't think about anything but how to steal it."
"If there's a plan, I'll forget it. If I don't forget it, I'll ignore it."
"I turn tail and run when things look bad."
"I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure."
"My hatred of my enemies is blinding and unreasoning."
"I'd rather eat my armor than admit when I'm wrong."
Just for a few examples. Yes, each of those could be interesting if don't correctly and with the proper group, but these sort of inflexible, anti-social cues can also lead people to being nightmares at the table.