D&D (2024) D&D Background and Origin Feat Article

As long as they were possible to get is doing a lot of lifting there though. That leaves the DM room to say “no, in this circumstance there is not enough fresh water and small game available for you to find.” This feat doesn’t leave the DM that room.

But even if you assume there’s an unstated attempt to haggle being made, the feature just grants automatic success on that attempt in literally all circumstances. There’s no room for a struggling vendor who just can’t afford to lower his prices any further, or a merchant who thinks the party are a bunch of jerks and isn’t interested in giving them a deal. You can always ask for a discount and you always get it.

Yes, and the ability to cast firebolt doesn't include any wording that indicates anti-magic exists.

I'm not saying your concerns are unwarranted, but at this point you either are hoping the phrasing on the actual text is more lenient (which I know you acknowledged earlier) or you need to talk to your player. Which is no different than a bunch of other things in the game that have the exact same situation, where they are phrased to give no wiggle room or to account for strange scenarios.

Again, according to the feat as written in the article, the Musician's music is ALWAYS inspiring, even to a deaf character who hates music. So this isn't a unique situation for this feat.
 

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Yes, and the ability to cast firebolt doesn't include any wording that indicates anti-magic exists.

I'm not saying your concerns are unwarranted, but at this point you either are hoping the phrasing on the actual text is more lenient (which I know you acknowledged earlier) or you need to talk to your player. Which is no different than a bunch of other things in the game that have the exact same situation, where they are phrased to give no wiggle room or to account for strange scenarios.

Again, according to the feat as written in the article, the Musician's music is ALWAYS inspiring, even to a deaf character who hates music. So this isn't a unique situation for this feat.
Just because there are similar mechanics doesn't mean it isn't a problem for some folks.
 

Cool.

Heh. But then I have no clue what feat is going on with the Scribe background.

Is it possible the Scribe could have Healing, in the sense of anatomy books and medical knowledge?
My best guesses are Skilled, Magic Initiate Wizard, and maybe Crafter? Honestly I’m not sure.
Flipping back to the first page, it looks like they are. Artisan and Merchant are different backgrounds. I could see Crafter working for both.

I actually wonder if more people would want to have something like Lucky for Artisan, to represent dedication to a single craft, while merchant would want crafter to focus on a wide-breadth of saleable skills.
Crafter is on Artisan, but not Merchant. Merchant gets Lucky. Its page was shown in one of the preview videos.
 

Yes, and the ability to cast firebolt doesn't include any wording that indicates anti-magic exists.

I'm not saying your concerns are unwarranted, but at this point you either are hoping the phrasing on the actual text is more lenient (which I know you acknowledged earlier) or you need to talk to your player. Which is no different than a bunch of other things in the game that have the exact same situation, where they are phrased to give no wiggle room or to account for strange scenarios.

Again, according to the feat as written in the article, the Musician's music is ALWAYS inspiring, even to a deaf character who hates music. So this isn't a unique situation for this feat.
No, what’s unique about it is that it dictates NPC behavior.
 

Flipping back to the first page, it looks like they are. Artisan and Merchant are different backgrounds. I could see Crafter working for both.
Still prefer 2 different feats, but it works.
I actually wonder if more people would want to have something like Lucky for Artisan, to represent dedication to a single craft, while merchant would want crafter to focus on a wide-breadth of saleable skills.
No. People defiantly want to craft stuff.
 

No. People defiantly want to craft stuff.

Oh, 100%. But if you are getting tool prof anyways from your background, a person who wants to play, say, a stone mason who puts everything into stone masonry might be more interested in Lucky for the flavor of "I do not make mistakes" rather than Crafter's more broad skills allowing them to also be a blacksmith, a potter, a cobbler, and a wood worker.

Of course, the Fast Crafting table might tip that the other way, who can say
 

No, what’s unique about it is that it dictates NPC behavior.

I don't know, this is something that I see all the time in homebrew materials I use. It just doesn't register to me as a problem, because a three line discussion with my player will likely have them eagerly RPing this and giving me the in-world justification on how they were able to pull it off.

I get it bothers you, I just can't think of any other way or direction to try and help you with this.
 


I don't know, this is something that I see all the time in homebrew materials I use. It just doesn't register to me as a problem, because a three line discussion with my player will likely have them eagerly RPing this and giving me the in-world justification on how they were able to pull it off.

I get it bothers you, I just can't think of any other way or direction to try and help you with this.
I mean, I don’t need help with it. I’m gonna house rule it because I don’t like it, and I am slightly annoyed about that, but that’s all there is to that. At the moment I am significantly more annoyed that so many people are trying to argue with me about how the things about it that I don’t like aren’t really a problem because “something, something, other features also give bonuses.”
 

No, what’s unique about it is that it dictates NPC behavior.
Crafter might not impose on NPCs.

So far, it seems possible to read the Crafter description to mean, the crafting character can either purchase a sword at a full price, or else make a sword at 80% of the price.
 

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