TheNoremac42
Explorer
The kobold should ride on the shoulders of a bigger party member. That way he always has pack tactics and can bite off people's noses 

You're doing the right thing: Come up with a character concept, make it fun, then build it under the rules. Don't worry about the optimality.
If you find the character to be underpowered, give the DM a hint that Gauntlets of Ogre Power would be a nice thing to find...
Hey there folks!
I'm currently trying to see if i can make something decent out of this character concept: a melee-focused kobold warrior.
I know it's probably not the finest choice for it, since kobolds get a strength penalty and only a +2 at dex, but they do have a nice advantage: Pack tactics. this basically make them almost always attack on advantage, as long as there's another ally close to the target.
So, i've been trying to figure out which melee class would be most viable, useful (to the group) and funnier to play with. The group consists of a paladin, a fighter, and 2 mages (plus my character). Our group is currently using ONLY the vanilla books, so please no fancy-smancy stuff! ... the GM was already kind enough to allow a kobold!
I've considered either a rogue, a fighter, or a barbarian... and i think the barbarian, specifically the wolf-totem barbarian, is the most useful one for the rest of the group, since it'd give allies that are close to me advantage in their attacks. Also, being a barbarian would make up for the lack of AC in the character, due to the nice HP and resistances while raging... however, it wouldn't be able to receive major aspects of the class, such as the bonus damage, since i wouldn't be using STR to make my attacks.
The character i've build is something like this:
Wolf-Totem Barbarian LVL 5
10 STR, 18 DEX, 14 CON, 10 INT, 14 WIS, 8 CHA
2+1 attacks (2x (rapier+dex bonus) + 1 Scimitar (offhand: 1d6) --> 20,5 avarage damage per turn
Hit: +7 bonus
AC: 17 (half-plate (15) + 2 DEX)
So i was thinking... in your guys' opinion, would it be better to drop the bonus attack and use a shield (increasing my AC to 19), or to stick with dual wielding, which would slightly increase the damage output? Or should i consider another class entirely?
Hey everyone, thank you all for answering, and for your opinions!
We (my group) ended up finding the kobold as per Monster Manual 'too strong' as a player character (having advantage on basically every attack and such)... so i, unfortunately, ended up giving up on the original concept of the kobold barbarian, jumping with the fury of a thousand baboons in the middle of the enemies... the DM, however, did allow me to basically pick a halfling and 're-skin' it as a kobold, since it was simpler... i ended up not doing a barbarian though, since i heard about the new and revised UA ranger, and decided to give it a try.
That being said, just how viable is a halfling barbarian, then? which would be better, the lightfoot or stout one?