Shareazu Huss
First Post
Hey there folks!
I'm currently trying to see if i can make something decent out of this character concept: a melee-focused kobold warrior.
I know it's probably not the finest choice for it, since kobolds get a strength penalty and only a +2 at dex, but they do have a nice advantage: Pack tactics. this basically make them almost always attack on advantage, as long as there's another ally close to the target.
So, i've been trying to figure out which melee class would be most viable, useful (to the group) and funnier to play with. The group consists of a paladin, a fighter, and 2 mages (plus my character). Our group is currently using ONLY the vanilla books, so please no fancy-smancy stuff! ... the GM was already kind enough to allow a kobold!
I've considered either a rogue, a fighter, or a barbarian... and i think the barbarian, specifically the wolf-totem barbarian, is the most useful one for the rest of the group, since it'd give allies that are close to me advantage in their attacks. Also, being a barbarian would make up for the lack of AC in the character, due to the nice HP and resistances while raging... however, it wouldn't be able to receive major aspects of the class, such as the bonus damage, since i wouldn't be using STR to make my attacks.
The character i've build is something like this:
Wolf-Totem Barbarian LVL 5
10 STR, 18 DEX, 14 CON, 10 INT, 14 WIS, 8 CHA
2+1 attacks (2x (rapier+dex bonus) + 1 Scimitar (offhand: 1d6) --> 20,5 avarage damage per turn
Hit: +7 bonus
AC: 17 (half-plate (15) + 2 DEX)
So i was thinking... in your guys' opinion, would it be better to drop the bonus attack and use a shield (increasing my AC to 19), or to stick with dual wielding, which would slightly increase the damage output? Or should i consider another class entirely?
I'm currently trying to see if i can make something decent out of this character concept: a melee-focused kobold warrior.
I know it's probably not the finest choice for it, since kobolds get a strength penalty and only a +2 at dex, but they do have a nice advantage: Pack tactics. this basically make them almost always attack on advantage, as long as there's another ally close to the target.
So, i've been trying to figure out which melee class would be most viable, useful (to the group) and funnier to play with. The group consists of a paladin, a fighter, and 2 mages (plus my character). Our group is currently using ONLY the vanilla books, so please no fancy-smancy stuff! ... the GM was already kind enough to allow a kobold!
I've considered either a rogue, a fighter, or a barbarian... and i think the barbarian, specifically the wolf-totem barbarian, is the most useful one for the rest of the group, since it'd give allies that are close to me advantage in their attacks. Also, being a barbarian would make up for the lack of AC in the character, due to the nice HP and resistances while raging... however, it wouldn't be able to receive major aspects of the class, such as the bonus damage, since i wouldn't be using STR to make my attacks.
The character i've build is something like this:
Wolf-Totem Barbarian LVL 5
10 STR, 18 DEX, 14 CON, 10 INT, 14 WIS, 8 CHA
2+1 attacks (2x (rapier+dex bonus) + 1 Scimitar (offhand: 1d6) --> 20,5 avarage damage per turn
Hit: +7 bonus
AC: 17 (half-plate (15) + 2 DEX)
So i was thinking... in your guys' opinion, would it be better to drop the bonus attack and use a shield (increasing my AC to 19), or to stick with dual wielding, which would slightly increase the damage output? Or should i consider another class entirely?