FrogReaver
The most respectful and polite poster ever
I wouldn't think a pole arm fighter will get more than 1-2 reaction attacks from the feat a combat.
Sigh.OK - Seems to me the balance here is about right between Joe McPolearm, and Susan McCrossbow.
I wouldn't think a pole arm fighter will get more than 1-2 reaction attacks from the feat a combat.
If you feel it is fun to count ammo, knock yourself out.I've found this perceived problem, of ranged exceptionalism at some tables, can be exacerbated by lax observance of encumbrance rules and ease of ammunition access.
DM: "You've been shooting three crossbow bolts every round of every fight this entire dungeon. Aren't you just about out by now?"
Player: "Nah. I bought six hundred bolts last time I was in town. That's enough for two-hundred combat rounds worth of shooting!"
DM: "..."
Player: "You said we could buy whatever mundane adventuring gear we wanted at book prices."
DM: "Six hundred crossbow bolts?! Where do you even keep them all?"
Player: "In quivers on my belt. I bought thirty of those too."
DM: "..."
Fair point
Holy Hacking Halberds Batman! How have I never read that properly?!?! I always thought it was just an extension of OA's to reach!
So yeah, in melee favourable terrain the STR fighter is significantly up on the DEX crossbow-er. OAs everywhere......how have I not made a polearm fighter yet?!?!?
I've found this perceived problem, of ranged exceptionalism at some tables, can be exacerbated by lax observance of encumbrance rules and ease of ammunition access.
DM: "You've been shooting three crossbow bolts every round of every fight this entire dungeon. Aren't you just about out by now?"
Player: "Nah. I bought six hundred bolts last time I was in town. That's enough for two-hundred combat rounds worth of shooting!"
DM: "..."
Player: "You said we could buy whatever mundane adventuring gear we wanted at book prices."
DM: "Six hundred crossbow bolts?! Where do you even keep them all?"
Player: "In quivers on my belt. I bought thirty of those too."
DM: "..."
I clearly said 'exacerbated'. Are you disagreeing with my observation?If you feel it is fun to count ammo, knock yourself out.
But it can only ever be A solution, not THE solution.
Sure. I could have guessed. I'm not at all surprised your choices have led you to your current situation. After all, that's how most people end up where they are. The amalgam of preferences and choices has resulted in your dislike of many aspects of 5e, as you play it. Rest assured, others do not have those same set of concerns and/or problems. Because they make different choices and have different preferences. And those have led to their own set of different issues with the game. Cuz, guess what, no published TTRPG system fits any group perfectly. That is a unicorn.I'd much rather the game and its feats retained ranged weaknesses regardless. I find the idea of ammo counting mind-numbingly boring myself.
I wouldn't think a pole arm fighter will get more than 1-2 reaction attacks from the feat a combat.
I clearly said 'exacerbated'. Are you disagreeing with my observation?
Sure. I could have guessed. I'm not at all surprised your choices have led you to your current situation. After all, that's how most people end up where they are. The amalgam of preferences and choices has resulted in your dislike of many aspects of 5e, as you play it. Rest assured, others do not have those same set of concerns and/or problems. Because they make different choices and have different preferences. And those have led to their own set of different issues with the game. Cuz, guess what, no published TTRPG system fits any group perfectly. That is a unicorn.
But some systems fit particular groups less than others. When someone regularly has massive problems with a given system, or edition, I often recommend they find one better suited to their playstyle. I sometimes even offer to help them find something they'll like more. There are so many out there these days. Something for everyone. World's your oyster, and all that.
Your typical 5th-level game is clearly far different than my example would imply. But that's cool. To each their own. I ditched magic item wish lists, expected treasure, and build-necessary item acquisition an edition ago. That you still play that way is fine and all. But I would caution you not to make assumptions about how 5e is typically played by using your playstyle as any kind of baseline.This argument of yours was already addressed. Bags of holding, portable holes, and quivers of Elhonna, are all common magic items.
Can you show me where I've made that argument. In fact, I specifically said different groups aleways have problems with any given rule set. Because none are perfect. Now I'm starting to feel like you aren't bothering to read my posts and just want to be contrarian.None of your arguments really validate your overarching theme that is "make no changes" and "everything is already good".
That's, again, the real problem with your position. Some of us have not found ranged needing to be "put in its place". Sure, again, we have other issues with the game. But ranged might not be one of them. So your theory is flawed. The theory that ranged is objectively a problem that must be address on a core, rules level.If you could come up with a single compelling argument why your game would be ruined by having range put in its proper place I would be more inclined to listen, Corwin.
So, I made a suggestion, and an insight into what might be exacerbating (there's that word again) some problems, and you didn't like it. Therefore I have not been contributing to the topic. Maybe you should just tell me what to say so you can agree with me and we can move forward?As it is, you're mostly extraneous to the problem. You're not exactly defending the designers unwise choice to remove all checks on ranged combat... which means you're not really discussing the issue at hand.
Well, at least I bother to read what people post and respond to their actual words. So at least give me credit for that.You're mostly here to throw a wet blanket over the discussion, and it's so very very tedious.
If you feel it is fun to count ammo, knock yourself out.
But it can only ever be A solution, not THE solution.
I'd much rather the game and its feats retained ranged weaknesses regardless. I find the idea of ammo counting mind-numbingly boring myself.