D&D 5E Why FR Is "Hated"

If it is so easy for you to reuse inappropriate official rules. Then remove all references to polytheism. You yourself can take responsibility for inserting polytheism into your own campaign settings. And allow the rules as written to allow me peace for a nonpolytheistic setting.

You put it in.

Let me have it out.

If it is so easy for you.

It isnt easy for me.

Sounds like that's your problem, not D&D's problem...
 

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Ideally, I want to see new versions of the Players Handbook for every new setting.

Eberron Players Handbook: Warforged race, Artificer class, the pertinent archetypes for core classes present, Psionics, diversity of religious traditions, reflavoring of spells for the unique Eberron cosmology, etcetera.

Dark Sun Players Handbook: Thri-Keen race, Elemental Cleric class, Psionics, Defiling Magic, harsh life, The Dragon, the unique cosmology of the Black and the Gray, reflavoring the spells, etcetera.

And so on.


Make these stand-alone all you need Players Handbooks, with a rewrite of the relevant core races (maybe with only one subrace given), and pertinent core classes (with pertinent archetypes), all the combat rules and so on, so there is no need to refer to the defacto Forgotten Realms Players Handbooks.
 
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I never put anyone on ignore. I believe all honest disagreements are valuable. Discussions sharpen everyones understanding of complex issues. Sometimes conflicting points of view are equally good, both being good options.

Glad to hear it, I have the same outlook.

robus said:
I guess this is the bit that puzzles me. Are all the options in the players handbook meant to be applicable to every setting? Or is it a recipe book from which a DM can create a menu of applicable options for players?

If every option is available for every setting then, yes, the feel of every setting is going to be the same.

@Yaarel you gave XP to this post in the other thread (Mearls and other D&D settings).
You seem to agree with the kitchen sink list of options in the PHB. Polytheism forms part of that kitchen sink.
 

Ideally, I want to see new versions of the Players Handbook for every new setting.

Eberron Players Handbook: Warforged race, Artificer class, the pertinent archetypes for core classes present, Psionics, diversity of religious traditions, reflavoring of spells for the unique Eberron cosmology, etcetera.

Dark Sun Players Handbook: Thri-Keen race, Elemental Cleric class, Psionics, Defiling Magic, harsh life, The Dragon, the unique cosmology of the Black and the Gray.

And so on.


Make these stand-alone all you need Players Handbooks, with a rewrite of the relevant core races (maybe with only one subrace given), and pertinent core classes (with pertinent archetypes), all the combat rules and so on, so there is no need to refer to the defacto Forgotten Realms Players Handbooks.
Issue 1) would not solve issues für anyone homebrewing

Issue 2) worse RoI as each one has a limited target audience but full cost
 


Ideally, I want to see new versions of the Players Handbook for every new setting.

Eberron Players Handbook: Warforged race, Artificer class, the pertinent archetypes for core classes present, Psionics, diversity of religious traditions, reflavoring of spells for the unique Eberron cosmology, etcetera.

Dark Sun Players Handbook: Thri-Keen race, Elemental Cleric class, Psionics, Defiling Magic, harsh life, The Dragon, the unique cosmology of the Black and the Gray.

And so on.


Make these stand-alone all you need Players Handbooks, with a rewrite of the relevant core races (maybe with only one subrace given), and pertinent core classes (with pertinent archetypes), all the combat rules and so on, so there is no need to refer to the defacto Forgotten Realms Players Handbooks.

So...split the player base completely once again, as happened with TSR, and sink the D&D ship once and for all?

Much better to provide a base toolkit that other settings can use.

Oh, wait, they did that. It's called 5e!
 

Glad to hear it, I have the same outlook.



@Yaarel you gave XP to this post in the other thread (Mearls and other D&D settings).
You seem to agree with the kitchen sink list of options in the PHB. Polytheism forms part of that kitchen sink.

My positive response is to the following idea.

Campaign settings need to be able to be extremely different from each other.

The DM needs to not only ADD desirable content but to completely ERASE undesirable content.

Not all options are applicable to every setting.
 

My take is. Harry Potter is successful across the planet, across the cultures. It lacks polytheism.
Lacks religion at all, for the most part - unless one sees magic as almost its own religion within the Potterverse, which the HP witches and wizards have and the unenlightened muggles don't.

But even though the Potterverse is sort of bolted on to the real world, I can't quickly recall even one mention of anything to do with real-world religion. Even the Yule celebrations are all on the secular side.

I never put anyone on ignore. I believe all honest disagreements are valuable. Discussions sharpen everyones understanding of complex issues. Sometimes conflicting points of view are equally good, both being good options.
Agreed on this.

Lanefan
 

So...split the player base completely once again, as happened with TSR, and sink the D&D ship once and for all?

Much better to provide a base toolkit that other settings can use.

Oh, wait, they did that. It's called 5e!
This comes across as way too slippery slope (if not white knighting 5E), KahlessNestor.
 

This comes across as way too slippery slope (if not white knighting 5E), KahlessNestor.

It's been sussed out in numerous threads on ENWorld and admitted to as much by Mearls and Co, backed by research data done by WOTC before they bought TSR and attested to by the woman that ran that data (who now is at Paizo and Pathfinder). I'm not saying anything new. Not sure what's slippery about that, or what white knighting is.
 

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