ClaytonCross
Kinder reader Inflection wanted
My GM is a "Story Teller" GM and hates things not built from story.
I am a "Design" Player
--I just want to know what I can do (not a rules lawyer but close)
--I like to play with how things connect together. (I like unusual designs)
--I don't want to gimp my character trying to be unique so I try to eliminate waste.
(That is not max/min its just, a cool idea needs to be playable)
So this causes a problem with my GM because to him mutli-class characters
break immersion because they are often designed in "Meta" (1/19 dips or 12/8 mix
to prevent a feat/stat bump) or the are gimp because of all the waste they hemorrhage.
So I am looking to play a 50/50 class from the beginning in an attempt to solve this.
- Leveling every other level in each class reduces "meta" leveling and acts more like
a new class instead of picking and choosing levels in each to "control" skills.
- The story background is a combine origin, a special sect.
So you don't damage story picking up levels in the "cross class" its just part of your progression.
The problem is that you can't just 50/50 any two classes because you can gimp yourself.
The result will be a resounding "If I have told you once..." speech from my GM.
Example, I tried a Rogue/Druid before and because the Rogue was not spell caster the Druids spell slots and progression was bad and since the Druid provides little to rogue "backstab" mechanic for damage. The result is an underpowered caster with underpowered melee skills.
- So casters need to mix with casters for spell slots.
- Melee need to mix with melee for effective combat.
The best melee mix I can think of is a "Ninja" 50/50 Monk\Rogue because both have scaling damage to off set the lose of scaling damage from the other and you can focus on Dex/Wis for offense/defense/scouting in the form of stealth and perception.
The best caster mix I can think of is the "Disciple of Elnath" 50/50 Cleric/Druid because they use the same caster ability (which so does the Bard/Sorcerer) and you can carry a staff and shield as respective foci at the same time. Making them capable of casting all V and V/S/M spells while being capable of melee combat. Both providing full level spell slots, you get all slots at max level. For known spells both Clerics and Druids know all class spells. Prepared spells, both use Wisdom modifier + class level and you can select up to what you have slot for which as stated above is the same as if you single classed either one. Also, since there is some overlap you can shift which class you prepare a spell under to change options available to you.
Any better 50/50 builds?
Would you as a GM have any problem with these multi-classes?
Why?
Thanks for your input.
I am a "Design" Player
--I just want to know what I can do (not a rules lawyer but close)
--I like to play with how things connect together. (I like unusual designs)
--I don't want to gimp my character trying to be unique so I try to eliminate waste.
(That is not max/min its just, a cool idea needs to be playable)
So this causes a problem with my GM because to him mutli-class characters
break immersion because they are often designed in "Meta" (1/19 dips or 12/8 mix
to prevent a feat/stat bump) or the are gimp because of all the waste they hemorrhage.
So I am looking to play a 50/50 class from the beginning in an attempt to solve this.
- Leveling every other level in each class reduces "meta" leveling and acts more like
a new class instead of picking and choosing levels in each to "control" skills.
- The story background is a combine origin, a special sect.
So you don't damage story picking up levels in the "cross class" its just part of your progression.
The problem is that you can't just 50/50 any two classes because you can gimp yourself.
The result will be a resounding "If I have told you once..." speech from my GM.
Example, I tried a Rogue/Druid before and because the Rogue was not spell caster the Druids spell slots and progression was bad and since the Druid provides little to rogue "backstab" mechanic for damage. The result is an underpowered caster with underpowered melee skills.
- So casters need to mix with casters for spell slots.
- Melee need to mix with melee for effective combat.
The best melee mix I can think of is a "Ninja" 50/50 Monk\Rogue because both have scaling damage to off set the lose of scaling damage from the other and you can focus on Dex/Wis for offense/defense/scouting in the form of stealth and perception.
The best caster mix I can think of is the "Disciple of Elnath" 50/50 Cleric/Druid because they use the same caster ability (which so does the Bard/Sorcerer) and you can carry a staff and shield as respective foci at the same time. Making them capable of casting all V and V/S/M spells while being capable of melee combat. Both providing full level spell slots, you get all slots at max level. For known spells both Clerics and Druids know all class spells. Prepared spells, both use Wisdom modifier + class level and you can select up to what you have slot for which as stated above is the same as if you single classed either one. Also, since there is some overlap you can shift which class you prepare a spell under to change options available to you.
Any better 50/50 builds?
Would you as a GM have any problem with these multi-classes?
Why?
Thanks for your input.