Crimson Flame:
2nd level Evocation spell
Spell Lists: Sorcerer, Warlock
Casting Time: 2 rounds
Range: 150 feet
Components: V, S
Duration: Instantaneous
Effect: Tendrils of burning darkness stream from your pointing finger to a point you choose within range and then blossoms with a low roar into a pillar of unholy fire. Each creature in and above a 10-foot-radius circle centered on that point must make a dexterity saving throw. A target takes 4d12 fire damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d12 for each slot level above 2nd.
For comparison:
Moonbeam:
2nd level Evocation spell
Spell Lists: Druid
Casting Time: 1 action
Range: 120 feet
Components: V, S, M
Duration: Up to 1 minute
Effect: A silvery beam of pale light shines down in a 5-foot radius, 40-foot-high Cylinder centered on a point within range. Until the spell ends, dim light fills the Cylinder.
When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitutionsaving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light.
On each of your turns after you cast this spell, you can use an action to move the beam 60 feet in any direction.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
2nd level Evocation spell
Spell Lists: Sorcerer, Warlock
Casting Time: 2 rounds
Range: 150 feet
Components: V, S
Duration: Instantaneous
Effect: Tendrils of burning darkness stream from your pointing finger to a point you choose within range and then blossoms with a low roar into a pillar of unholy fire. Each creature in and above a 10-foot-radius circle centered on that point must make a dexterity saving throw. A target takes 4d12 fire damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d12 for each slot level above 2nd.
For comparison:
Moonbeam:
2nd level Evocation spell
Spell Lists: Druid
Casting Time: 1 action
Range: 120 feet
Components: V, S, M
Duration: Up to 1 minute
Effect: A silvery beam of pale light shines down in a 5-foot radius, 40-foot-high Cylinder centered on a point within range. Until the spell ends, dim light fills the Cylinder.
When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitutionsaving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light.
On each of your turns after you cast this spell, you can use an action to move the beam 60 feet in any direction.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
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