Dan Chernozub
First Post
Honestly it was just supposed to be a two-turn damage spell. Damage spells are the easiest to make and balance.
It wasn't supposed to be the same as Fireball, it's just Fireball's over damaged for its level so it comes out the same as two turns of a level 2 spell's recommended damage.
The hard parts I'm concerned about are the damage and the two-turn aspect. Currently it deals two 2nd level spell's worth of damage.
It saves you a second level spell slot, which is really good early on, but it delays that damage, giving opponents an extra turn to do stuff.
Does the saving of a slot balance with the delaying of the damage?
Once again the spell is bad, unbalanced and utterly unnecessary.
The default "burner" spell at level 2 does 6d6 damage to a single target, not 8d6 AOE.
The AOE spells at level 2 does like 3d8 damage in 4 times smaller AOE.
No spell in game scales as well with levels.
No spell in the game has an awkward 2 round casting time - and for a reason.
2 round casting time is in no way a reasonable cost of dealing times more damage when you are supposed to be able to at level 3.
What is the purpose of this exercise, I ask again?
If you want an interesting large AOE spell for a 2nd level slot, it should be doing less damage when single target/small AOE spells at the same level.