OB1
Jedi Master
CapnZapp had a great suggestion to simplify, so I am editing this OP to highlight his suggestion at the top of the thread. The original version is kept below this quote for reference.
In the great tradition of warlords and rangers and OP Feats multiplying threads, I present yet another solution for those who wish to have a mechanical (rather than story) answer to recovering powers so as to force resource attrition and management. Want to credit @CapnZapp for several of the ideas here.
There are several options within this variant, depending on how much your table is willing to constrain the PCs.
Alternate Rest Rules using Encounter Points
Option 1 - When a rest is interrupted for combat, it must be restarted.
Option 2 - Encounter Point Variant - 8 Hour short rests and 7 day long rests do not cost EPs
Option 3 - Encounter Point Variant
Gaining Encounter Points
Your DM will award you Encounter Points after each encounter based on the following per DMG guidelines. Players should track these in a Short Rest Pool and a Long Rest Pool. When points are awarded, they should be added to both pools. Both pools rest to 0 after a long rest is completed.
Medium Encounter - 1 EP
Hard Encounter - 2 EP
Deadly Encounter - 3 EP
Spending Encounter Points
You spend encounter points when you wish to wish to gain the benefits of a rest. These rests must still be uninterrupted by combat. Deduct the points only when you finish the rest. Note that exhaustion levels are still reduced after an 8 hour long rest.
Short Rest Cost
8 Hour Short Rest - 1 EP
1 Hour Short Rest - 3 EP
5 Minute Short Rest - 6 EP
Long Rest Cost
1 Week Long Rest - 3 EP
8 Hour Long Rest - 9 EP
1 Hour Long Rest - 18 EP
I'd probably prefer a minimalist Encounter Point variant. Here I've tried to cut down rules language to a minimum.
Gaining Encounter Points
Your DM will award you Encounter Points after each encounter, regardless of outcome. Either the DM or the players track these in a Short Rest Pool and a Long Rest Pool. Both pools reset to zero after a long rest is completed.
Easy Encounter - 0 short rest points and 0 long rest points
Medium Encounter - 1 short rest points and 1 long rest points
Hard Encounter - 2 short rest points and 2 long rest points
Deadly Encounter - 3 short rest points and 3 long rest points
Spending Encounter Points
You spend encounter points when you wish to gain the benefits of a rest. You can still rest without spending encounter points, but this will then not give you the benefits of that rest (but see below). When a rest is interrupted for combat, it must be restarted, but you only need to spend the points when you successfully finish the rest and gain the benefits.
A short rest costs 3 short rest points and requires one hour.
A long rest costs 9 long rest points and requires 8 hours.
Resting without Encounter Points
Even if you don't have encounter points to spend, you can still gain the benefit of a short rest by resting for 8 hours uninterrupted by combat.
Even if you don't have encounter points to spend, you can still gain the benefit of a long rest by resting for 7 days uninterrupted by combat.
In the great tradition of warlords and rangers and OP Feats multiplying threads, I present yet another solution for those who wish to have a mechanical (rather than story) answer to recovering powers so as to force resource attrition and management. Want to credit @CapnZapp for several of the ideas here.
There are several options within this variant, depending on how much your table is willing to constrain the PCs.
Alternate Rest Rules using Encounter Points
Option 1 - When a rest is interrupted for combat, it must be restarted.
Option 2 - Encounter Point Variant - 8 Hour short rests and 7 day long rests do not cost EPs
Option 3 - Encounter Point Variant
Gaining Encounter Points
Your DM will award you Encounter Points after each encounter based on the following per DMG guidelines. Players should track these in a Short Rest Pool and a Long Rest Pool. When points are awarded, they should be added to both pools. Both pools rest to 0 after a long rest is completed.
Medium Encounter - 1 EP
Hard Encounter - 2 EP
Deadly Encounter - 3 EP
Spending Encounter Points
You spend encounter points when you wish to wish to gain the benefits of a rest. These rests must still be uninterrupted by combat. Deduct the points only when you finish the rest. Note that exhaustion levels are still reduced after an 8 hour long rest.
Short Rest Cost
8 Hour Short Rest - 1 EP
1 Hour Short Rest - 3 EP
5 Minute Short Rest - 6 EP
Long Rest Cost
1 Week Long Rest - 3 EP
8 Hour Long Rest - 9 EP
1 Hour Long Rest - 18 EP
Last edited: