Tony Vargas
Legend
That's necessarily going to depend on the DM's judgement.Fair enough I suppose. However, in play, it does not usually work that way. The vast majority of actions call for a check.
...and the players' skill at nudging said judgment in their favor.

Or you just rule that the outcome is not in doubt based on your judgement, the needs of the story, or whatever... the mechanics might suggest it or they just might not obviously contradict it...And, the times you do not call for a check are because the mechanics are such that success and failure are not in question.
I suppose, at that point, you're playing the 'interactive storytelling' portion of the game.Outside of play, the DM ignores all the mechanics and simply writes fiction. Now, there is absolutely nothing wrong with that. We all certainly do it. But, at that point in time, are we actually playing a game? What is being played? What game is there when all I am doing is writing fiction?

What difference does the distinction make in this context, though?Yes, the distinction matters. Otherwise you can tell someone that is planning a new campaign they they aren't playing D&D. I find that not doing that is something worthwhile.
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