Ilbranteloth
Explorer
Well, I'm a bit of an outlier here since I play on a Virtual Tabletop. Meaning I can tell you EXACTLY what the die rolls were in their 53rd fight. I have an actual log record of it.![]()
But, in any case, everyone knows because everyone was actually there and dice were rolled and witnessed. That we might not be able to recall the exact specifics later doesn't suddenly mean it never actually happened.
Nope. It just means that my memory isn't as good as it could be. But, you CAN'T know. And that's the difference. There is no log. There is no record. There's NOTHING because IT NEVER HAPPENED. Thus, it's not an encounter.
What risk of failure was there when no random chance was involved? How can XP be awarded without any chance of failure? How can you have an encounter that never actually happened.
How can non-encounters that never happened possibly affect world building?
You do realize that as far as the PCs and NPCs are concerned, they are both fictional and nothing actually happened for either of them. The mechanics you are referring to all happen in this world, not theirs. They represent things that are happening in their world, but that's not the same thing.
The only thing that happens for the PCs are things that we say happens. The fact that there are mechanics to help us remain objective, and provide certain probabilities doesn't change that fact. The same probabilities can be achieved using other means.
To put it a different way. If I'm not playing on a virtual tabletop, then the only people who KNOW that it happened (in this world) are those that were there. So I could have somebody witness me authoring the NPC, and the two of us would know. We could even log it. Even if we didn't throw any dice.
The fact is, there are mechanics for world building. Those mechanics can be as involved or not as you'd like. An encounter in the fiction is the same for everybody within the fiction. The experience of that fiction is what differs when we play out part of it. That doesn't invalidate the rest of the fiction. And if you're concerned about such things, you can ensure that the NPC fiction follows the same rules as the PC fiction, even if you don't actively play out every scene.
Again - it's all about the elephant. So if you meet an NPC near the end of the day in the wilderness, who likely had to defend himself against roving monsters, then it's likely that they will not be at full health. They will have expended some of their ability or spell resources and may not be at full hit points. The probabilities tell me what percentage of NPCs will be in what state.
My PCs encounter lots of creatures and NPCs that aren't at full health. Do yours? Because my NPCs have encounters just like the PCs given the same geographical location and circumstances. That's world building using the rules and probabilities of the rules.